remove unused functions
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@ -683,6 +683,11 @@ Fix AttachUtils NPE bug
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Work on testing stability
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Viewport loading
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(09/04/2024)
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Fix viewport realm server data cell not being flagged as ready
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Fix NPEs on property lookups on entities
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Unit tests for above
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# TODO
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@ -13,7 +13,6 @@ import electrosphere.entity.Entity;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.types.terrain.TerrainChunk;
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import electrosphere.renderer.meshgen.TransvoxelModelGeneration.TransvoxelChunkData;
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import electrosphere.server.terrain.manager.ServerTerrainChunk;
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/**
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* A single drawcell - contains an entity that has a physics mesh and potentially graphics
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@ -238,49 +237,5 @@ public class DrawCell {
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types[ChunkData.CHUNK_SIZE][ChunkData.CHUNK_SIZE][ChunkData.CHUNK_SIZE] = 0;
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}
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}
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/**
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* Fills in the internal arrays of data for generate terrain models
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*/
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private void fillInData(TransvoxelChunkData chunkData, int lod, DrawCellFace face){
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float[][] faceData = new float[ServerTerrainChunk.CHUNK_DATA_GENERATOR_SIZE][ServerTerrainChunk.CHUNK_DATA_GENERATOR_SIZE];
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int[][] atlasData = new int[ServerTerrainChunk.CHUNK_DATA_GENERATOR_SIZE][ServerTerrainChunk.CHUNK_DATA_GENERATOR_SIZE];
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switch(face){
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case X_POSITIVE: {
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} break;
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case X_NEGATIVE: {
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} break;
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case Y_POSITIVE: {
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} break;
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case Y_NEGATIVE: {
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} break;
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case Z_POSITIVE: {
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} break;
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case Z_NEGATIVE: {
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} break;
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}
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//
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//fill in data
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//
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//main chunk
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//face X
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// if(worldPos.x + 1 < Globals.clientWorldData.getWorldDiscreteSize()){
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// currentChunk = Globals.clientTerrainManager.getChunkDataAtWorldPoint(worldPos.x + 1, worldPos.y, worldPos.z);
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// for(int i = 0; i < ChunkData.CHUNK_SIZE; i++){
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// for(int j = 0; j < ChunkData.CHUNK_SIZE; j++){
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// weights[ChunkData.CHUNK_SIZE][i][j] = currentChunk.getWeight(0, i, j);
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// types[ChunkData.CHUNK_SIZE][i][j] = currentChunk.getType(0, i, j);
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// }
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// }
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// } else {
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// for(int i = 0; i < ChunkData.CHUNK_SIZE; i++){
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// for(int j = 0; j < ChunkData.CHUNK_SIZE; j++){
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// weights[ChunkData.CHUNK_SIZE][i][j] = -1;
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// types[ChunkData.CHUNK_SIZE][i][j] = 0;
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// }
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// }
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// }
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}
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}
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