more block types
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@ -34,6 +34,26 @@
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"name" : "Glass",
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"texture" : "/Textures/block/glass1.png",
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"transparent" : true
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},
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{
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"id" : 7,
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"name" : "Wood Planks",
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"texture" : "/Textures/block/woodplank1.png"
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},
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{
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"id" : 8,
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"name" : "Wood (Fine)",
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"texture" : "/Textures/block/wood_fine_1.png"
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},
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{
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"id" : 9,
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"name" : "Wood (Redwood)",
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"texture" : "/Textures/block/wood_redwood_1.png"
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},
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{
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"id" : 10,
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"name" : "Plaster",
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"texture" : "/Textures/block/plaster_1.png"
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}
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]
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}
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assets/Textures/block/plaster_1.png
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assets/Textures/block/plaster_1.png
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After Width: | Height: | Size: 119 KiB |
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assets/Textures/block/wood_fine_1.png
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assets/Textures/block/wood_fine_1.png
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After Width: | Height: | Size: 504 KiB |
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assets/Textures/block/wood_redwood_1.png
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assets/Textures/block/wood_redwood_1.png
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After Width: | Height: | Size: 660 KiB |
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assets/Textures/block/woodplank1.png
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assets/Textures/block/woodplank1.png
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After Width: | Height: | Size: 396 KiB |
@ -1884,6 +1884,7 @@ Fix spline3d mat storing calculations when getting positions
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Roads applied to terrain voxel gen
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Support lack of macro data for chunk gens
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Support multichunk select all blocks
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More block types
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