convert scene tag datastructure
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
This commit is contained in:
parent
0b2086a1d4
commit
4cf34d162c
@ -15,7 +15,7 @@
|
||||
|
||||
+ fix the vibes
|
||||
Attack animation feels slow
|
||||
Hitboxes between server and client feel wayyyy off
|
||||
Stability
|
||||
|
||||
+ bug fixes
|
||||
|
||||
|
||||
@ -552,6 +552,7 @@ Movement tweaks
|
||||
(08/13/2024)
|
||||
Hitbox support offsets now
|
||||
Multiple hitboxes per bone
|
||||
Potential fix for client concurrency issue
|
||||
|
||||
|
||||
# TODO
|
||||
|
||||
@ -4,12 +4,12 @@ import electrosphere.engine.Globals;
|
||||
import electrosphere.entity.btree.BehaviorTree;
|
||||
import electrosphere.entity.types.attach.AttachUtils;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import java.util.concurrent.CopyOnWriteArraySet;
|
||||
|
||||
/**
|
||||
* A game scene
|
||||
@ -24,22 +24,22 @@ public class Scene {
|
||||
List<BehaviorTree> behaviorTreeList = new CopyOnWriteArrayList<BehaviorTree>();
|
||||
|
||||
public Scene(){
|
||||
tagEntityMap.put(EntityTags.BONE_ATTACHED, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.COLLIDABLE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.SPRINTABLE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.MOVEABLE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.ATTACKER, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.TARGETABLE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.LIFE_STATE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.CREATURE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.UI, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.DRAWABLE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.DRAW_INSTANCED, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.LIGHT, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.ITEM, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.GRAVITY, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.PARTICLE, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.TRANSFORM_ATTACHED, new HashSet<Entity>());
|
||||
tagEntityMap.put(EntityTags.BONE_ATTACHED, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.COLLIDABLE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.SPRINTABLE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.MOVEABLE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.ATTACKER, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.TARGETABLE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.LIFE_STATE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.CREATURE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.UI, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.DRAWABLE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.DRAW_INSTANCED, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.LIGHT, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.ITEM, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.GRAVITY, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.PARTICLE, new CopyOnWriteArraySet<Entity>());
|
||||
tagEntityMap.put(EntityTags.TRANSFORM_ATTACHED, new CopyOnWriteArraySet<Entity>());
|
||||
}
|
||||
|
||||
/**
|
||||
@ -62,7 +62,7 @@ public class Scene {
|
||||
if(tagEntityMap.containsKey(tag)){
|
||||
tagEntityMap.get(tag).add(e);
|
||||
} else {
|
||||
Set<Entity> newEntityList = new HashSet<Entity>();
|
||||
Set<Entity> newEntityList = new CopyOnWriteArraySet<Entity>();
|
||||
newEntityList.add(e);
|
||||
tagEntityMap.put(tag,newEntityList);
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user