hide cursor by default
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@ -1522,6 +1522,7 @@ GriddedDataCellManager debugging tools
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NavMesh bugfix
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Fix jump trees not enabling physics body
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Priority based foliage content placement
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Hide cursor by default
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@ -303,6 +303,7 @@ public class ClientLoading {
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cursorActor.addTextureMask(new ActorTextureMask("sphere", Arrays.asList(new String[]{"Textures/transparent_red.png"})));
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DrawableUtils.makeEntityTransparent(Globals.playerCursor);
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EntityUtils.getScale(Globals.playerCursor).set(0.2f);
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Globals.clientSceneWrapper.getScene().removeEntityFromTag(Globals.playerCursor, EntityTags.DRAWABLE);
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//player's block cursor
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Globals.playerBlockCursor = EntityCreationUtils.createClientSpatialEntity();
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