hide cursor by default
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This commit is contained in:
austin 2025-04-24 19:52:11 -04:00
parent 3ca9cd1247
commit 4e6a0d0145
2 changed files with 2 additions and 0 deletions

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@ -1522,6 +1522,7 @@ GriddedDataCellManager debugging tools
NavMesh bugfix
Fix jump trees not enabling physics body
Priority based foliage content placement
Hide cursor by default

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@ -303,6 +303,7 @@ public class ClientLoading {
cursorActor.addTextureMask(new ActorTextureMask("sphere", Arrays.asList(new String[]{"Textures/transparent_red.png"})));
DrawableUtils.makeEntityTransparent(Globals.playerCursor);
EntityUtils.getScale(Globals.playerCursor).set(0.2f);
Globals.clientSceneWrapper.getScene().removeEntityFromTag(Globals.playerCursor, EntityTags.DRAWABLE);
//player's block cursor
Globals.playerBlockCursor = EntityCreationUtils.createClientSpatialEntity();