new door furniture
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@ -112,18 +112,18 @@
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},
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{
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"id" : "Door1",
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"displayName" : "Door",
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"displayName" : "Door (Rough)",
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"collidable": {
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"type" : "CUBE",
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"dimension1" : 1.0,
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"dimension2" : 1.0,
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"dimension3" : 2.0,
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"dimension1" : 0.25,
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"dimension2" : 2.6,
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"dimension3" : 1.4,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"rotW": 1,
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"offsetX" : 0.0,
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"offsetY" : 0.5,
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"offsetY" : 1.3,
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"offsetZ" : 0.0,
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"kinematic" : true
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},
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@ -168,20 +168,7 @@
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}
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},
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"buttonInteraction" : {
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"onInteract" : "door",
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"interactionShape" : {
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"type" : "CUBE",
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"dimension1" : 0.3,
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"dimension2" : 0.3,
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"dimension3" : 0.3,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"rotW": 1,
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"offsetX" : 0.0,
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"offsetY" : 0.1,
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"offsetZ" : 0.0
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}
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"onInteract" : "door"
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},
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"gridAlignedData" : {
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"width" : 10,
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@ -197,6 +184,80 @@
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"FURNITURE"
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]
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},
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{
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"id" : "Door2",
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"displayName" : "Door (Solid)",
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"collidable": {
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"type" : "CUBE",
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"dimension1" : 0.25,
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"dimension2" : 2.6,
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"dimension3" : 1.4,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"rotW": 1,
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"offsetX" : 0.0,
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"offsetY" : 1.3,
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"offsetZ" : 0.0,
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"kinematic" : true
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},
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"spawnItem" : {
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"graphicsTemplate" : {
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"model": {
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"path" : "Models/objects/furniture/door2.glb"
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}
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},
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"recipe" : {
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"craftingTag" : "HAND",
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"ingredients": [
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{
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"itemType": "mat:Log",
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"count": 1
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}
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]
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}
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},
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"furnitureData" : {
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"door" : {
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"open" : {
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"animation" : {
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"nameThirdPerson": "Opened"
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}
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},
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"closed" : {
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"animation" : {
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"nameThirdPerson": "Closed"
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}
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},
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"opening" : {
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"animation" : {
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"nameThirdPerson": "Opening"
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}
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},
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"closing" : {
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"animation" : {
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"nameThirdPerson": "Closing"
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}
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}
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}
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},
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"buttonInteraction" : {
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"onInteract" : "door"
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},
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"gridAlignedData" : {
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"width" : 1,
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"height" : 8,
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"length" : 4
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},
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"graphicsTemplate": {
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"model": {
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"path" : "Models/objects/furniture/door2.glb"
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}
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},
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"tokens": [
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"FURNITURE"
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]
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},
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{
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"id" : "chest1",
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"displayName" : "Chest",
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BIN
assets/Models/objects/furniture/EK_Pallete.png
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BIN
assets/Models/objects/furniture/EK_Pallete.png
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After Width: | Height: | Size: 285 KiB |
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BIN
assets/Models/objects/furniture/door2.glb
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BIN
assets/Models/objects/furniture/door2.glb
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@ -1885,6 +1885,7 @@ Roads applied to terrain voxel gen
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Support lack of macro data for chunk gens
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Support multichunk select all blocks
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More block types
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New door furniture item
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