update release build system
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4
build.sh
4
build.sh
@ -21,6 +21,7 @@ rm -rf ./build
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#build directory structure
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mkdir build
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mkdir ./build/assets
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mkdir ./build/shared-folder
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#compile project and copy into build dir
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mvn clean package
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cp ./target/Renderer-${BUILD_VER}.jar ./build/engine.jar
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@ -35,4 +36,5 @@ curl -L $JRE_URL >> jdk.zip
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unzip ./jdk.zip -d ./build/
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mv ./build/jdk-* ./build/jdk
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rm -f ./jdk.zip
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cp -r ./assets/* ./build/assets/
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cp -r ./assets/* ./build/assets/
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cp -r ./shared-folder/* ./build/shared-folder/
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@ -1,3 +1,3 @@
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#maven.buildNumber.plugin properties file
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#Sat Nov 30 19:48:02 EST 2024
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buildNumber=441
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#Sat Nov 30 20:54:45 EST 2024
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buildNumber=443
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@ -1198,6 +1198,7 @@ Water spawner firing on repeat
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Convert server side fluid storage to using buffers
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Move cellular automata simulator package
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Update fluid chunk dimensions to correspond with C code
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Update release build system to include shared libraries
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@ -10,7 +10,7 @@ extern "C" {
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#undef electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_SIMULATE_TIMESTEP
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#define electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_SIMULATE_TIMESTEP 0.01f
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#undef electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_GRAVITY_CONST
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#define electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_GRAVITY_CONST 1000.0f
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#define electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_GRAVITY_CONST -1000.0f
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/*
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* Class: electrosphere_server_fluid_simulator_FluidAcceleratedSimulator
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* Method: init
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