break out solver consts
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@ -1,3 +1,3 @@
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#maven.buildNumber.plugin properties file
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#Sat Nov 30 20:54:45 EST 2024
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buildNumber=443
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#Sat Nov 30 21:00:16 EST 2024
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buildNumber=444
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@ -1199,6 +1199,7 @@ Convert server side fluid storage to using buffers
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Move cellular automata simulator package
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Update fluid chunk dimensions to correspond with C code
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Update release build system to include shared libraries
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Break out solver consts
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6
src/fluid/includes/solver_consts.h
Normal file
6
src/fluid/includes/solver_consts.h
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@ -0,0 +1,6 @@
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#ifndef SOLVER_CONSTS_H
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#define SOLVER_CONSTS_H
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#define LINEARSOLVERTIMES 5
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#endif
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@ -9,6 +9,7 @@
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#include "./chunkmask.c"
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#include "./velocitystep.c"
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#include "./densitystep.c"
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#include "../includes/solver_consts.h"
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#ifndef SAVE_STEPS
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#define SAVE_STEPS 0
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@ -16,7 +17,6 @@
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#define DIM 18
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#define LINEARSOLVERTIMES 20
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#define REALLY_SMALL_VALUE 0.00001
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#define DIFFUSION_CONSTANT 0.00001
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@ -5,6 +5,7 @@
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#include "../includes/utilities.h"
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#include "../includes/chunkmask.h"
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#include "../includes/chunk.h"
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#include "../includes/solver_consts.h"
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#define BOUND_NO_DIR 0
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@ -15,8 +16,6 @@
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#define SET_BOUND_IGNORE 0
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#define SET_BOUND_USE_NEIGHBOR 1
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#define LINEARSOLVERTIMES 20
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static inline void add_source(int N, float * x, float * s, float dt);
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static inline void advect(uint32_t chunk_mask, int N, int b, float ** jrd, float ** jrd0, float * u, float * v, float * w, float dt);
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