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# Doxyfile 1.9.8
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# Doxyfile 1.10.0
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# This file describes the settings to be used by the documentation system
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# This file describes the settings to be used by the documentation system
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# doxygen (www.doxygen.org) for a project.
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# doxygen (www.doxygen.org) for a project.
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@ -63,12 +63,18 @@ PROJECT_BRIEF = "Game engine"
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PROJECT_LOGO =
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PROJECT_LOGO =
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# With the PROJECT_ICON tag one can specify an icon that is included in the tabs
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# when the HTML document is shown. Doxygen will copy the logo to the output
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# directory.
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PROJECT_ICON =
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# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
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# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
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# into which the generated documentation will be written. If a relative path is
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# into which the generated documentation will be written. If a relative path is
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# entered, it will be relative to the location where doxygen was started. If
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# entered, it will be relative to the location where doxygen was started. If
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# left blank the current directory will be used.
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# left blank the current directory will be used.
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OUTPUT_DIRECTORY = C:/Users/satellite/Documents/Renderer/docs-dist
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OUTPUT_DIRECTORY = ../docs-dist
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# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096
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# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096
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# sub-directories (in 2 levels) under the output directory of each output format
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# sub-directories (in 2 levels) under the output directory of each output format
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@ -978,10 +984,10 @@ INPUT_FILE_ENCODING =
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# default file extension mappings.
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# default file extension mappings.
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#
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#
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# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cxxm,
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# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cxxm,
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# *.cpp, *.cppm, *.c++, *.c++m, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl,
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# *.cpp, *.cppm, *.ccm, *.c++, *.c++m, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl,
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# *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, *.h++, *.ixx, *.l, *.cs, *.d, *.php,
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# *.idl, *.ddl, *.odl, *.h, *.hh, *.hxx, *.hpp, *.h++, *.ixx, *.l, *.cs, *.d,
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# *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be
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# *.php, *.php4, *.php5, *.phtml, *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to
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# provided as doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08,
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# be provided as doxygen C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08,
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# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice.
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# *.f18, *.f, *.for, *.vhd, *.vhdl, *.ucf, *.qsf and *.ice.
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FILE_PATTERNS = *.c \
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FILE_PATTERNS = *.c \
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@ -1185,7 +1191,8 @@ FORTRAN_COMMENT_AFTER = 72
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SOURCE_BROWSER = NO
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SOURCE_BROWSER = NO
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# Setting the INLINE_SOURCES tag to YES will include the body of functions,
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# Setting the INLINE_SOURCES tag to YES will include the body of functions,
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# classes and enums directly into the documentation.
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# multi-line macros, enums or list initialized variables directly into the
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# documentation.
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# The default value is: NO.
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# The default value is: NO.
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INLINE_SOURCES = NO
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INLINE_SOURCES = NO
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@ -1484,6 +1491,26 @@ HTML_DYNAMIC_SECTIONS = NO
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HTML_CODE_FOLDING = YES
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HTML_CODE_FOLDING = YES
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# If the HTML_COPY_CLIPBOARD tag is set to YES then doxygen will show an icon in
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# the top right corner of code and text fragments that allows the user to copy
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# its content to the clipboard. Note this only works if supported by the browser
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# and the web page is served via a secure context (see:
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# https://www.w3.org/TR/secure-contexts/), i.e. using the https: or file:
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# protocol.
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# The default value is: YES.
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# This tag requires that the tag GENERATE_HTML is set to YES.
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HTML_COPY_CLIPBOARD = YES
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# Doxygen stores a couple of settings persistently in the browser (via e.g.
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# cookies). By default these settings apply to all HTML pages generated by
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# doxygen across all projects. The HTML_PROJECT_COOKIE tag can be used to store
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# the settings under a project specific key, such that the user preferences will
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# be stored separately.
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# This tag requires that the tag GENERATE_HTML is set to YES.
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HTML_PROJECT_COOKIE =
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# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
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# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
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# shown in the various tree structured indices initially; the user can expand
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# shown in the various tree structured indices initially; the user can expand
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# and collapse entries dynamically later on. Doxygen will expand the tree to
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# and collapse entries dynamically later on. Doxygen will expand the tree to
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@ -2332,9 +2359,9 @@ GENERATE_SQLITE3 = NO
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SQLITE3_OUTPUT = sqlite3
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SQLITE3_OUTPUT = sqlite3
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# The SQLITE3_OVERWRITE_DB tag is set to YES, the existing doxygen_sqlite3.db
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# The SQLITE3_RECREATE_DB tag is set to YES, the existing doxygen_sqlite3.db
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# database file will be recreated with each doxygen run. If set to NO, doxygen
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# database file will be recreated with each doxygen run. If set to NO, doxygen
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# will warn if an a database file is already found and not modify it.
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# will warn if a database file is already found and not modify it.
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# The default value is: YES.
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# The default value is: YES.
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# This tag requires that the tag GENERATE_SQLITE3 is set to YES.
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# This tag requires that the tag GENERATE_SQLITE3 is set to YES.
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@ -2575,7 +2602,11 @@ DOT_FONTPATH =
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# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the
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# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the
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# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used.
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# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used.
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# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance
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# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance
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# relations will be shown as texts / links.
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# relations will be shown as texts / links. Explicit enabling an inheritance
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# graph or choosing a different representation for an inheritance graph of a
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# specific class, can be accomplished by means of the command \inheritancegraph.
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# Disabling an inheritance graph can be accomplished by means of the command
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# \hideinheritancegraph.
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# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN.
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# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN.
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# The default value is: YES.
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# The default value is: YES.
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@ -2640,8 +2671,8 @@ DOT_UML_DETAILS = NO
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# The DOT_WRAP_THRESHOLD tag can be used to set the maximum number of characters
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# The DOT_WRAP_THRESHOLD tag can be used to set the maximum number of characters
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# to display on a single line. If the actual line length exceeds this threshold
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# to display on a single line. If the actual line length exceeds this threshold
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# significantly it will wrapped across multiple lines. Some heuristics are apply
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# significantly it will be wrapped across multiple lines. Some heuristics are
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# to avoid ugly line breaks.
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# applied to avoid ugly line breaks.
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# Minimum value: 0, maximum value: 1000, default value: 17.
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# Minimum value: 0, maximum value: 1000, default value: 17.
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# This tag requires that the tag HAVE_DOT is set to YES.
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# This tag requires that the tag HAVE_DOT is set to YES.
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@ -1,6 +1,8 @@
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@page fluidsimarchoverview Fluid Simulation Architecture Overview
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@page fluidsimarchoverview Fluid Simulation Architecture Overview
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# Summary of Parts
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# Summary of Parts
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TLDR IS ITS NOT READY YET
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IT GOTTA COOK MORE
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The fluid system is structured very similar to the terrain manager.
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The fluid system is structured very similar to the terrain manager.
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Make sure to explain:
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Make sure to explain:
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@ -187,8 +187,10 @@ public class CollisionEngine {
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//
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//
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if(
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if(
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positionToCheck.x < collisionWorldData.getWorldBoundMin().x ||
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positionToCheck.x < collisionWorldData.getWorldBoundMin().x ||
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positionToCheck.y < collisionWorldData.getWorldBoundMin().y ||
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positionToCheck.z < collisionWorldData.getWorldBoundMin().z ||
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positionToCheck.z < collisionWorldData.getWorldBoundMin().z ||
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positionToCheck.x > collisionWorldData.getWorldBoundMax().x ||
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positionToCheck.x > collisionWorldData.getWorldBoundMax().x ||
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positionToCheck.y > collisionWorldData.getWorldBoundMax().y ||
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positionToCheck.z > collisionWorldData.getWorldBoundMax().z
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positionToCheck.z > collisionWorldData.getWorldBoundMax().z
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){
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){
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return false;
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return false;
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