work on test stability
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austin 2024-09-03 23:44:47 -04:00
parent b50ba66cd8
commit 79629e7524
3 changed files with 4 additions and 3 deletions

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@ -27,10 +27,10 @@ public class ClientAttackTreeTests extends EntityTestTemplate {
//warm up engine
TestEngineUtils.simulateFrames(1);
//spy on the client-side player's attack state
//Get the client-side player's attack state
ClientAttackTree clientAttackTree = ClientAttackTree.getClientAttackTree(Globals.playerEntity);
//spy on the server-side player's attack tree
//Get the server-side player's attack tree
int serverIdForClientEntity = Globals.clientSceneWrapper.mapClientToServerId(Globals.playerEntity.getId());
Entity serverPlayerEntity = EntityLookupUtils.getEntityById(serverIdForClientEntity);
ServerAttackTree serverAttackTree = ServerAttackTree.getServerAttackTree(serverPlayerEntity);

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@ -109,6 +109,7 @@ public class ClientEquipStateTests extends EntityTestTemplate {
//try equipping
UnrelationalInventoryState inventory = InventoryUtils.getNaturalInventory(Globals.playerEntity);
assertEquals(1, inventory.getItems().size());
Entity inInventoryItem = inventory.getItems().get(0);
ClientEquipState clientEquipState = ClientEquipState.getClientEquipState(Globals.playerEntity);
clientEquipState.commandAttemptEquip(inInventoryItem, clientEquipState.getEquipPoint("handsCombined"));

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@ -9,7 +9,7 @@ import electrosphere.engine.loadingthreads.LoadingThread.LoadingThreadType;
public class EngineInit {
//The maximum number of frames to wait before failing the startup routine
public static final int MAX_FRAMES_TO_WAIT = 1000;
public static final int MAX_FRAMES_TO_WAIT = 100;
/**
* Setups up a locally-connected client and server that have loaded a test scene