clean arena
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@ -690,18 +690,18 @@ public class LoadingThread extends Thread {
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// OpportunisticAttacker.attachToCreature(goblin);
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//sword
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Entity sword = ItemUtils.spawnBasicItem("Katana");
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EntityUtils.getPosition(sword).set(new Vector3f(1,0.4f,2));
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EntityUtils.getRotation(sword).set(new Quaternionf().rotationY((float)(Math.PI/2.0)));
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// Entity sword = ItemUtils.spawnBasicItem("Katana");
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// EntityUtils.getPosition(sword).set(new Vector3f(1,0.4f,2));
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// EntityUtils.getRotation(sword).set(new Quaternionf().rotationY((float)(Math.PI/2.0)));
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//work on ez volumetrics shader
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Entity myCube = EntityUtils.spawnDrawableEntity("Models/unitcube.fbx");
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EntityUtils.getActor(myCube).maskShader("Cube", "Shaders/clouds1/clouds1.vs", "Shaders/clouds1/clouds1.fs");
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Globals.assetManager.addShaderToQueue("Shaders/clouds1/clouds1.vs", "Shaders/clouds1/clouds1.fs");
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myCube.putData(EntityDataStrings.DRAW_TRANSPARENT_PASS, true);
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EntityUtils.getPosition(myCube).set(3,1,3);
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// Entity myCube = EntityUtils.spawnDrawableEntity("Models/unitcube.fbx");
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// EntityUtils.getActor(myCube).maskShader("Cube", "Shaders/clouds1/clouds1.vs", "Shaders/clouds1/clouds1.fs");
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// Globals.assetManager.addShaderToQueue("Shaders/clouds1/clouds1.vs", "Shaders/clouds1/clouds1.fs");
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// myCube.putData(EntityDataStrings.DRAW_TRANSPARENT_PASS, true);
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// EntityUtils.getPosition(myCube).set(3,1,3);
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// Globals.entityManager.registerBehaviorTree(new BehaviorTree() {
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// int i = 0;
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