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				| @ -9,9 +9,7 @@ | ||||
|   audio fx for everything | ||||
| 
 | ||||
| + bug fixes | ||||
|   fix bug where synchronization packet for non-existant entity crashes engine | ||||
|   fix items falling through floor | ||||
|   fix jump tree not applying force while movement tree is active | ||||
| 
 | ||||
| 
 | ||||
| Things that feel bad: | ||||
| @ -20,4 +18,3 @@ Things that feel bad: | ||||
|     Attack animation feels slow | ||||
|   No audio | ||||
|   Short movement bursts feel jittery | ||||
|   Can't jump without moving | ||||
|  | ||||
| @ -490,6 +490,7 @@ Fix eyebrow weights on human model | ||||
| Massive netcode gen refactor | ||||
| Server synchronization manager | ||||
| Jump tree synchronization | ||||
| Fix jump bugginess | ||||
| 
 | ||||
| # TODO | ||||
| 
 | ||||
|  | ||||
| @ -71,6 +71,10 @@ public class ClientGravityTree implements BehaviorTree { | ||||
|         return state; | ||||
|     } | ||||
| 
 | ||||
|     public void start(){ | ||||
|         state = GravityTreeState.ACTIVE; | ||||
|     } | ||||
|      | ||||
|      | ||||
|     public void interrupt(){ | ||||
|         state = GravityTreeState.NOT_ACTIVE; | ||||
|  | ||||
| @ -5,10 +5,10 @@ import electrosphere.entity.EntityDataStrings; | ||||
| 
 | ||||
| public class GravityUtils { | ||||
|      | ||||
|     @Deprecated | ||||
|     public static void clientAttemptActivateGravity(Entity target){ | ||||
|         if(target.containsKey(EntityDataStrings.GRAVITY_ENTITY)){ | ||||
|             ClientGravityTree tree = ClientGravityTree.getClientGravityTree(target); | ||||
|             tree.start(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -16,6 +16,7 @@ import electrosphere.entity.EntityDataStrings; | ||||
| import electrosphere.entity.EntityUtils; | ||||
| import electrosphere.entity.btree.BehaviorTree; | ||||
| import electrosphere.entity.state.AnimationPriorities; | ||||
| import electrosphere.entity.state.gravity.GravityUtils; | ||||
| import electrosphere.entity.state.movement.jump.ClientJumpTree.JumpState; | ||||
| import electrosphere.game.data.creature.type.movement.JumpMovementSystem; | ||||
| import electrosphere.net.synchronization.annotation.SyncedField; | ||||
| @ -59,6 +60,7 @@ public class ServerJumpTree implements BehaviorTree { | ||||
|             this.setState(JumpState.ACTIVE); | ||||
|             this.setCurrentFrame(0); | ||||
|             this.setCurrentJumpForce(jumpForce); | ||||
|             GravityUtils.serverAttemptActivateGravity(parent); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| @ -85,6 +87,7 @@ public class ServerJumpTree implements BehaviorTree { | ||||
|                 //potentially disable | ||||
|                 if(currentFrame >= jumpFrames){ | ||||
|                     this.setState(JumpState.AWAITING_LAND); | ||||
|                     GravityUtils.serverAttemptActivateGravity(parent); | ||||
|                 } | ||||
|             break; | ||||
|             case INACTIVE: | ||||
| @ -107,7 +110,7 @@ public class ServerJumpTree implements BehaviorTree { | ||||
| 
 | ||||
|     public void land(){ | ||||
|         if(state != JumpState.INACTIVE && currentFrame > 2){ | ||||
|             state = JumpState.INACTIVE; | ||||
|             this.setState(JumpState.INACTIVE); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | ||||
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