Renderer/src/main/java/electrosphere/entity/state/gravity/ClientGravityTree.java
austin 91a84185c1
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
jump fix
2024-07-31 18:27:30 -04:00

259 lines
8.1 KiB
Java

package electrosphere.entity.state.gravity;
import electrosphere.net.parser.net.message.SynchronizationMessage;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import org.joml.Vector3d;
import org.ode4j.ode.DBody;
import electrosphere.collision.collidable.Collidable;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.btree.BehaviorTree;
import electrosphere.entity.state.collidable.Impulse;
import electrosphere.entity.state.movement.FallTree;
import electrosphere.entity.state.movement.jump.ClientJumpTree;
import electrosphere.net.parser.net.message.EntityMessage;
import electrosphere.net.synchronization.annotation.SyncedField;
import electrosphere.net.synchronization.annotation.SynchronizableEnum;
import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
import electrosphere.net.synchronization.BehaviorTreeIdEnums;
@SynchronizedBehaviorTree(name = "clientGravity", isServer = false, correspondingTree="serverGravity")
/**
* Tree for making the entity fall if there's nothing underneath it
*/
public class ClientGravityTree implements BehaviorTree {
@SynchronizableEnum
public static enum GravityTreeState {
ACTIVE,
NOT_ACTIVE,
}
@SyncedField
GravityTreeState state;
Entity parent;
int frameCurrent = 0;
int fallFrame = 1;
DBody body;
Collidable collidable;
List<EntityMessage> networkMessageQueue = new CopyOnWriteArrayList<EntityMessage>();
private ClientGravityTree(Entity e, Object ... params){
//Collidable collidable, DBody body, int fallFrame
state = GravityTreeState.ACTIVE;
parent = e;
this.collidable = (Collidable)params[0];
this.body = (DBody)params[1];
this.fallFrame = (int)params[2];
}
// public void setCollisionObject(CollisionObject body, Collidable collidable){
// this.body = body;
// this.collidable = collidable;
// }
/**
* <p> Automatically generated </p>
* <p>
* Gets state.
* </p>
*/
public GravityTreeState getState(){
return state;
}
public void start(){
state = GravityTreeState.ACTIVE;
}
public void interrupt(){
state = GravityTreeState.NOT_ACTIVE;
}
public void stop(){
state = GravityTreeState.NOT_ACTIVE;
}
static final float gravityConstant = 0.2f;
static final float linearDamping = 0.1f;
public void simulate(float deltaTime){
//state machine
switch(state){
case ACTIVE:
if(hadGroundCollision()){
state = GravityTreeState.NOT_ACTIVE;
if(!hadStructureCollision()){
// position.set(new Vector3d(position.x,Globals.commonWorldData.getElevationAtPoint(position) + 0.0001f,position.z));
}
ClientJumpTree jumpTree;
if((jumpTree = ClientJumpTree.getClientJumpTree(parent))!=null){
jumpTree.land();
}
FallTree fallTree;
if((fallTree = FallTree.getFallTree(parent))!=null){
fallTree.land();
}
frameCurrent = 0;
} else {
//animation nonsense
frameCurrent++;
if(frameCurrent == fallFrame){
FallTree fallTree;
if((fallTree = FallTree.getFallTree(parent))!=null){
fallTree.start();
}
}
}
break;
case NOT_ACTIVE:
if(hadEntityCollision()){
// start();
}
//nothing here atm
//eventually want to check if need to re-activate somehow
break;
}
}
public void addNetworkMessage(EntityMessage networkMessage) {
networkMessageQueue.add(networkMessage);
}
public boolean hadStructureCollision(){
boolean rVal = false;
for(Impulse impulse : collidable.getImpulses()){
if(impulse.getType().equals(Collidable.TYPE_STRUCTURE)){
rVal = true;
break;
}
}
return rVal;
}
public boolean hadGroundCollision(){
boolean rVal = false;
for(Impulse impulse : collidable.getImpulses()){
if(impulse.getType().equals(Collidable.TYPE_TERRAIN)){
rVal = true;
break;
} else if(
impulse.getType().equals(Collidable.TYPE_STRUCTURE) &&
new Vector3d(impulse.getDirection()).normalize().y > 0.7
){
rVal = true;
}
}
return rVal;
}
public boolean hadEntityCollision(){
boolean rVal = false;
for(Impulse impulse : collidable.getImpulses()){
if(impulse.getType().equals(Collidable.TYPE_CREATURE)){
rVal = true;
break;
}
}
return rVal;
}
/**
* <p> (initially) Automatically generated </p>
* <p>
* Attaches this tree to the entity.
* </p>
* @param entity The entity to attach to
* @param tree The behavior tree to attach
* @param params Optional parameters that will be provided to the constructor
*/
public static ClientGravityTree attachTree(Entity parent, Object ... params){
ClientGravityTree rVal = new ClientGravityTree(parent,params);
//!!WARNING!! from here below should not be touched
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
parent.putData(EntityDataStrings.TREE_CLIENTGRAVITY, rVal);
Globals.clientSceneWrapper.getScene().registerBehaviorTree(rVal);
Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_CLIENTGRAVITY_ID);
return rVal;
}
/**
* <p> Automatically generated </p>
* <p>
* Detatches this tree from the entity.
* </p>
* @param entity The entity to detach to
* @param tree The behavior tree to detach
*/
public static void detachTree(Entity entity, BehaviorTree tree){
Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_CLIENTGRAVITY_ID);
}
/**
* <p>
* Gets the ClientGravityTree of the entity
* </p>
* @param entity the entity
* @return The ClientGravityTree
*/
public static ClientGravityTree getClientGravityTree(Entity entity){
return (ClientGravityTree)entity.getData(EntityDataStrings.TREE_CLIENTGRAVITY);
}
/**
* <p> Automatically generated </p>
* <p>
* Converts this enum type to an equivalent short value
* </p>
* @param enumVal The enum value
* @return The short value
*/
public static short getGravityTreeStateEnumAsShort(GravityTreeState enumVal){
switch(enumVal){
case ACTIVE:
return 0;
case NOT_ACTIVE:
return 1;
default:
return 0;
}
}
/**
* <p> Automatically generated </p>
* <p>
* Converts a short to the equivalent enum value
* </p>
* @param shortVal The short value
* @return The enum value
*/
public static GravityTreeState getGravityTreeStateShortAsEnum(short shortVal){
switch(shortVal){
case 0:
return GravityTreeState.ACTIVE;
case 1:
return GravityTreeState.NOT_ACTIVE;
default:
return GravityTreeState.ACTIVE;
}
}
/**
* <p> Automatically generated </p>
* <p>
* Sets state and handles the synchronization logic for it.
* </p>
* @param state The value to set state to.
*/
public void setState(GravityTreeState state){
this.state = state;
}
}