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259 lines
8.1 KiB
Java
259 lines
8.1 KiB
Java
package electrosphere.entity.state.gravity;
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import electrosphere.net.parser.net.message.SynchronizationMessage;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import org.joml.Vector3d;
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import org.ode4j.ode.DBody;
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import electrosphere.collision.collidable.Collidable;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.btree.BehaviorTree;
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import electrosphere.entity.state.collidable.Impulse;
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import electrosphere.entity.state.movement.FallTree;
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import electrosphere.entity.state.movement.jump.ClientJumpTree;
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import electrosphere.net.parser.net.message.EntityMessage;
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import electrosphere.net.synchronization.annotation.SyncedField;
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import electrosphere.net.synchronization.annotation.SynchronizableEnum;
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import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
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import electrosphere.net.synchronization.BehaviorTreeIdEnums;
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@SynchronizedBehaviorTree(name = "clientGravity", isServer = false, correspondingTree="serverGravity")
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/**
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* Tree for making the entity fall if there's nothing underneath it
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*/
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public class ClientGravityTree implements BehaviorTree {
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@SynchronizableEnum
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public static enum GravityTreeState {
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ACTIVE,
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NOT_ACTIVE,
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}
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@SyncedField
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GravityTreeState state;
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Entity parent;
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int frameCurrent = 0;
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int fallFrame = 1;
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DBody body;
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Collidable collidable;
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List<EntityMessage> networkMessageQueue = new CopyOnWriteArrayList<EntityMessage>();
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private ClientGravityTree(Entity e, Object ... params){
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//Collidable collidable, DBody body, int fallFrame
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state = GravityTreeState.ACTIVE;
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parent = e;
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this.collidable = (Collidable)params[0];
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this.body = (DBody)params[1];
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this.fallFrame = (int)params[2];
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}
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// public void setCollisionObject(CollisionObject body, Collidable collidable){
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// this.body = body;
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// this.collidable = collidable;
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// }
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/**
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* <p> Automatically generated </p>
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* <p>
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* Gets state.
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* </p>
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*/
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public GravityTreeState getState(){
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return state;
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}
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public void start(){
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state = GravityTreeState.ACTIVE;
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}
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public void interrupt(){
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state = GravityTreeState.NOT_ACTIVE;
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}
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public void stop(){
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state = GravityTreeState.NOT_ACTIVE;
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}
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static final float gravityConstant = 0.2f;
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static final float linearDamping = 0.1f;
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public void simulate(float deltaTime){
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//state machine
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switch(state){
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case ACTIVE:
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if(hadGroundCollision()){
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state = GravityTreeState.NOT_ACTIVE;
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if(!hadStructureCollision()){
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// position.set(new Vector3d(position.x,Globals.commonWorldData.getElevationAtPoint(position) + 0.0001f,position.z));
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}
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ClientJumpTree jumpTree;
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if((jumpTree = ClientJumpTree.getClientJumpTree(parent))!=null){
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jumpTree.land();
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}
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FallTree fallTree;
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if((fallTree = FallTree.getFallTree(parent))!=null){
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fallTree.land();
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}
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frameCurrent = 0;
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} else {
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//animation nonsense
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frameCurrent++;
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if(frameCurrent == fallFrame){
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FallTree fallTree;
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if((fallTree = FallTree.getFallTree(parent))!=null){
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fallTree.start();
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}
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}
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}
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break;
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case NOT_ACTIVE:
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if(hadEntityCollision()){
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// start();
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}
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//nothing here atm
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//eventually want to check if need to re-activate somehow
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break;
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}
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}
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public void addNetworkMessage(EntityMessage networkMessage) {
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networkMessageQueue.add(networkMessage);
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}
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public boolean hadStructureCollision(){
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boolean rVal = false;
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for(Impulse impulse : collidable.getImpulses()){
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if(impulse.getType().equals(Collidable.TYPE_STRUCTURE)){
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rVal = true;
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break;
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}
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}
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return rVal;
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}
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public boolean hadGroundCollision(){
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boolean rVal = false;
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for(Impulse impulse : collidable.getImpulses()){
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if(impulse.getType().equals(Collidable.TYPE_TERRAIN)){
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rVal = true;
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break;
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} else if(
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impulse.getType().equals(Collidable.TYPE_STRUCTURE) &&
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new Vector3d(impulse.getDirection()).normalize().y > 0.7
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){
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rVal = true;
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}
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}
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return rVal;
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}
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public boolean hadEntityCollision(){
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boolean rVal = false;
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for(Impulse impulse : collidable.getImpulses()){
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if(impulse.getType().equals(Collidable.TYPE_CREATURE)){
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rVal = true;
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break;
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}
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}
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return rVal;
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}
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/**
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* <p> (initially) Automatically generated </p>
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* <p>
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* Attaches this tree to the entity.
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* </p>
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* @param entity The entity to attach to
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* @param tree The behavior tree to attach
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* @param params Optional parameters that will be provided to the constructor
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*/
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public static ClientGravityTree attachTree(Entity parent, Object ... params){
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ClientGravityTree rVal = new ClientGravityTree(parent,params);
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//!!WARNING!! from here below should not be touched
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//This was generated automatically to properly alert various systems that the btree exists and should be tracked
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parent.putData(EntityDataStrings.TREE_CLIENTGRAVITY, rVal);
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Globals.clientSceneWrapper.getScene().registerBehaviorTree(rVal);
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Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_CLIENTGRAVITY_ID);
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return rVal;
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Detatches this tree from the entity.
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* </p>
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* @param entity The entity to detach to
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* @param tree The behavior tree to detach
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*/
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public static void detachTree(Entity entity, BehaviorTree tree){
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Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_CLIENTGRAVITY_ID);
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}
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/**
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* <p>
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* Gets the ClientGravityTree of the entity
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* </p>
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* @param entity the entity
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* @return The ClientGravityTree
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*/
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public static ClientGravityTree getClientGravityTree(Entity entity){
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return (ClientGravityTree)entity.getData(EntityDataStrings.TREE_CLIENTGRAVITY);
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Converts this enum type to an equivalent short value
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* </p>
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* @param enumVal The enum value
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* @return The short value
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*/
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public static short getGravityTreeStateEnumAsShort(GravityTreeState enumVal){
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switch(enumVal){
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case ACTIVE:
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return 0;
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case NOT_ACTIVE:
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return 1;
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default:
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return 0;
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}
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Converts a short to the equivalent enum value
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* </p>
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* @param shortVal The short value
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* @return The enum value
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*/
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public static GravityTreeState getGravityTreeStateShortAsEnum(short shortVal){
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switch(shortVal){
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case 0:
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return GravityTreeState.ACTIVE;
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case 1:
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return GravityTreeState.NOT_ACTIVE;
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default:
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return GravityTreeState.ACTIVE;
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}
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Sets state and handles the synchronization logic for it.
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* </p>
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* @param state The value to set state to.
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*/
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public void setState(GravityTreeState state){
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this.state = state;
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}
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}
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