Commit Graph

16 Commits

Author SHA1 Message Date
austin
91a84185c1 jump fix
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2024-07-31 18:27:30 -04:00
austin
07d18b6126 small cleanup
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 17:19:30 -04:00
austin
6cf8edf9f2 sync btree constructor refactor
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 16:50:01 -04:00
austin
236c7f0c51 small import work
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 16:34:50 -04:00
austin
4eaad3a6dd synchronization work
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 10:29:05 -04:00
austin
be5c24a7fc option to load whole scene on init
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-29 14:53:39 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
2b715ab325 rename client gravity tree name
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 21:04:54 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00
austin
7e2f4feaf5 terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
austin
45e0c98ee1 Convert gravity tree 2024-02-25 11:49:17 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00