Commit Graph

  • 720e147d99 fix destroying blocks master austin 2025-06-09 15:09:37 -0400
  • f6f6bfa15c cursor object pooling austin 2025-06-09 14:30:03 -0400
  • 0bb66aa0b4 fix single block shader austin 2025-06-08 23:39:06 -0400
  • 385e01821e fix raycast overalloc austin 2025-06-08 22:12:49 -0400
  • 028ac3ebb6 frametime reporting work austin 2025-06-08 21:59:56 -0400
  • b11aa149d5 more allocation work austin 2025-06-08 21:31:19 -0400
  • cacb20cf49 mouse event dont reallocate every frame austin 2025-06-08 19:29:21 -0400
  • 0ce647635c allocation reduction work austin 2025-06-08 19:24:41 -0400
  • 4ae4f176c5 getPosition work austin 2025-06-08 18:43:05 -0400
  • ab1c1c36bf fix entity position updates austin 2025-06-08 18:41:32 -0400
  • 96de6ad8e8 fix cursor position setting austin 2025-06-08 18:34:58 -0400
  • 75f0d76170 fix attachment bug austin 2025-06-08 18:32:00 -0400
  • b269edcbd9 fix client deleting item austin 2025-06-08 18:30:31 -0400
  • 0014b98c85 fix scene re-adding trees after delete austin 2025-06-08 16:48:09 -0400
  • e2d0c0cd88 sim range update austin 2025-06-05 17:46:12 -0400
  • a2049e8ec5 distance lerp for non body height work austin 2025-06-05 17:28:04 -0400
  • 483ff9b8d1 sync change for memory austin 2025-06-05 13:23:38 -0400
  • d650d223a8 ground movement work + text fixes austin 2025-06-05 12:52:54 -0400
  • 25d2dcd943 macro pathfinding progressive iteration fix austin 2025-06-05 12:14:13 -0400
  • 8bc8fb464b physics work austin 2025-06-05 11:00:34 -0400
  • e57658467b voxel tests austin 2025-06-05 09:53:44 -0400
  • fa1eaafed9 particle vs work austin 2025-06-05 09:19:23 -0400
  • d29a4f81f0 fix projection matrix being sent to light manager austin 2025-06-04 22:44:47 -0400
  • 7558f20f60 work on repairing particle system austin 2025-06-04 22:38:53 -0400
  • 6cbddbb42f simplify part of transvoxel algo austin 2025-06-04 22:16:23 -0400
  • 661300297c debug rendering paths austin 2025-06-04 21:46:31 -0400
  • 0cbec44ab5 reorder main content draw calls austin 2025-06-04 17:53:53 -0400
  • f9d8ad0adb client collidable LOD work austin 2025-06-04 17:37:05 -0400
  • 60feb2ed59 ServerGroundMovementTree value fix austin 2025-06-04 17:10:47 -0400
  • ace8a9b27b physics fixes austin 2025-06-04 16:48:37 -0400
  • ff0c3c099a re-enable non-static, non-body collidables austin 2025-06-04 12:00:35 -0400
  • 1e113d8598 remove static geom space austin 2025-06-04 11:58:10 -0400
  • aa0956477d physics performance work austin 2025-06-04 11:53:42 -0400
  • 81337d0eb9 work on body position management austin 2025-06-03 14:15:02 -0400
  • 0b4c08796e geom work austin 2025-05-31 15:42:24 -0400
  • 6723031154 servergroundmovementtree collidable work austin 2025-05-31 15:31:17 -0400
  • b2e93da04e support for observing ai entities austin 2025-05-31 15:27:29 -0400
  • 214f9ee171 actually fix pathing spinlock austin 2025-05-31 15:18:52 -0400
  • 5aa623ee4f macro pathing test austin 2025-05-31 14:51:21 -0400
  • c7ea57f350 town layout test austin 2025-05-31 14:30:35 -0400
  • cb570764b8 unit test for generating a world austin 2025-05-31 14:25:36 -0400
  • f0d5bf7b80 macro pathing potential fix austin 2025-05-31 14:19:32 -0400
  • 2cfd1536ee error logging work austin 2025-05-31 14:17:19 -0400
  • 2b7651b49e draw cell manager test fix austin 2025-05-30 22:20:57 -0400
  • 4a17a757ed enable ai for low-lod entities austin 2025-05-30 22:15:44 -0400
  • 414707f6d5 macro pathfinding implementation austin 2025-05-30 22:09:10 -0400
  • 57de3d5d81 macro pathfinding work austin 2025-05-30 21:27:53 -0400
  • 0d01a4c214 macro pathfinding scaffolding austin 2025-05-30 18:05:40 -0400
  • 6883e75874 macro temporal data work austin 2025-05-30 17:33:58 -0400
  • 7ce1ffa359 skybox reflects time of day austin 2025-05-30 17:08:25 -0400
  • b70febb678 synchronized time-of-day austin 2025-05-30 16:01:30 -0400
  • 69234adb60 town populator tweaks austin 2025-05-30 15:14:27 -0400
  • dcbe1aa4bc remove collision engine footgun austin 2025-05-30 15:11:15 -0400
  • f2c0a799e9 dont add contact joints for geom-geom austin 2025-05-30 15:08:20 -0400
  • cc40718f42 bounding sphere work austin 2025-05-30 14:56:57 -0400
  • d4858f7d90 pathing construction for farm plots austin 2025-05-30 14:39:43 -0400
  • 518c249b9e pathing between roads and structures austin 2025-05-30 14:21:55 -0400
  • 5c82c0fc93 render pathing nodes austin 2025-05-30 14:03:35 -0400
  • 4b1efb2bcf town road nav graph construction austin 2025-05-30 13:27:54 -0400
  • cde8f35887 macro pathfinding work + reorg austin 2025-05-30 12:37:18 -0400
  • 63ed9fc06d network logging + client network timing work austin 2025-05-29 21:55:17 -0400
  • 5c5ba32df7 sprinting/physics work austin 2025-05-29 21:09:40 -0400
  • 557b6da7de potential window fix austin 2025-05-29 18:57:00 -0400
  • bc29ea728e fall and gravity tree fixes austin 2025-05-29 18:40:16 -0400
  • ccd10c9665 mesh color uniform austin 2025-05-29 16:36:16 -0400
  • 678e5b9c88 fix sprint animation data austin 2025-05-29 16:24:30 -0400
  • ec22fa9c68 fix string carousels austin 2025-05-29 16:16:05 -0400
  • a5d4e2348e delete actorshadermask austin 2025-05-29 16:06:48 -0400
  • 897b867641 simplify draw call logic austin 2025-05-29 15:53:07 -0400
  • f7d8072122 refactor animation logic into dedicated class austin 2025-05-29 15:48:57 -0400
  • 4f663a322c rename actor animation mask entry austin 2025-05-29 15:32:59 -0400
  • e9067af287 actor code cleanup austin 2025-05-29 15:30:54 -0400
  • 083198e5e5 move actor masks to package austin 2025-05-29 15:10:23 -0400
  • eade09aaa7 viewport loading debug info austin 2025-05-29 14:16:04 -0400
  • 54286cd48b code cleanup austin 2025-05-29 14:04:07 -0400
  • 87f84c8def make field private austin 2025-05-29 13:10:00 -0400
  • 9abe06571d more test work austin 2025-05-29 13:02:01 -0400
  • 3fd77c09f1 more tests around movement components austin 2025-05-29 12:35:14 -0400
  • 2ecdaed9c9 code cleanup austin 2025-05-29 12:22:54 -0400
  • 4d1a5fa8aa logging for loading thread error austin 2025-05-29 12:20:33 -0400
  • 70142a824d code cleanup work austin 2025-05-29 11:46:59 -0400
  • 21fb8b0e3a legacy code reorg austin 2025-05-29 11:37:49 -0400
  • 92bdb54108 fix most tests austin 2025-05-29 11:23:34 -0400
  • 7a36c56c57 job data work austin 2025-05-29 10:24:22 -0400
  • 2d20e2d389 loading display work austin 2025-05-28 23:35:49 -0400
  • 3f401dfde3 farm plots place farmland voxel type austin 2025-05-28 22:22:07 -0400
  • c863365c26 farm plots place dirt austin 2025-05-28 22:08:49 -0400
  • 81f79232e1 farm plots properly save/load to/from disk austin 2025-05-28 21:50:51 -0400
  • 8bffe711ae farm plot radius work austin 2025-05-28 21:15:59 -0400
  • 6b335310e8 fix prism meshgen + farm plot geom austin 2025-05-28 21:11:15 -0400
  • 732e0c51e9 prism meshgen + farmplot gen austin 2025-05-28 19:26:35 -0400
  • 4116336cd6 region interface austin 2025-05-28 19:02:01 -0400
  • 9ee7c9e208 scaffolding for farm plots austin 2025-05-28 18:33:19 -0400
  • 258d73be9a fix block LOD chunks rendering austin 2025-05-28 18:07:56 -0400
  • 649e2fb0cf convex y-aligned prism intersection checking austin 2025-05-28 17:42:37 -0400
  • 7a671459ed data fix austin 2025-05-28 17:06:39 -0400
  • c2da5ad7f8 code maintenance austin 2025-05-28 16:49:59 -0400
  • 5bf5080f74 server physics destruction fix austin 2025-05-28 16:42:14 -0400
  • 3e89dd9224 server LOD emitter fix austin 2025-05-28 16:29:33 -0400
  • 9309263036 debug rendering of server physics objects austin 2025-05-28 16:19:52 -0400