swap to first person testing
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@ -1259,13 +1259,9 @@ Bug Fixes
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- Fix hitbox placement does not scale with entity scale on server
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- Fix hitbox placement does not scale with entity scale on server
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- Calculate bounding sphere for meshes by deforming vertices with bone default pose instead of no bone deform
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- Calculate bounding sphere for meshes by deforming vertices with bone default pose instead of no bone deform
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- Fix light cluster mapping for foliage shader
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- Fix light cluster mapping for foliage shader
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- Fix foliage placement
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- Fix block tree preventing initiating an attack
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- Fix flickering when applying yoga signal (may need to rethink arch here)
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- Fix flickering when applying yoga signal (may need to rethink arch here)
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- Fix virtual scrollables not working
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- Fix virtual scrollables not working
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- Fix foliage flickering on edit
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- Fix single blades of grass generating in bad locations
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- Fix single blades of grass generating in bad locations
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- Fix falling tree not stopping when hitting static collidables
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Startup Performance
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Startup Performance
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- Allow texture map to bind multiple model paths to a single set of mesh->textures
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- Allow texture map to bind multiple model paths to a single set of mesh->textures
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@ -82,7 +82,7 @@ public class ControlHandler {
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/**
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/**
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* Controls whether the camera is first or third person
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* Controls whether the camera is first or third person
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*/
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*/
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boolean cameraIsThirdPerson = true;
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boolean cameraIsThirdPerson = false;
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/**
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/**
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* The list of window strings that would block main game controls
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* The list of window strings that would block main game controls
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