increase sim range
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6d2b4bf318
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@ -1,6 +1,6 @@
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{
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{
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"gameplayGenerateWorld" : false,
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"gameplayGenerateWorld" : false,
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"gameplayPhysicsCellRadius" : 3,
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"gameplayPhysicsCellRadius" : 7,
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"displayWidth" : 1920,
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"displayWidth" : 1920,
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"displayHeight" : 1080,
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"displayHeight" : 1080,
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@ -9,7 +9,7 @@
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"graphicsFOV" : 100.0,
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"graphicsFOV" : 100.0,
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"graphicsPerformanceLODChunkRadius" : 3,
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"graphicsPerformanceLODChunkRadius" : 7,
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"graphicsPerformanceEnableVSync" : false,
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"graphicsPerformanceEnableVSync" : false,
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"graphicsPerformanceDrawShadows" : true,
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"graphicsPerformanceDrawShadows" : true,
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"graphicsPerformanceOIT" : true,
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"graphicsPerformanceOIT" : true,
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@ -1337,6 +1337,7 @@ Normalized mouse pos lookup function
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Disable fluid sim for performance
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Disable fluid sim for performance
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Increase fall delay
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Increase fall delay
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Rearchitect foliage rendering to combat grass pop-in/pop-out
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Rearchitect foliage rendering to combat grass pop-in/pop-out
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Increase sim range to fight game object pop-in
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@ -175,7 +175,7 @@ public class Globals {
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public static boolean RUN_AUDIO = true;
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public static boolean RUN_AUDIO = true;
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public static boolean RUN_SCRIPTS = true;
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public static boolean RUN_SCRIPTS = true;
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public static boolean RUN_PHYSICS = true; //toggles whether physics is run or not
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public static boolean RUN_PHYSICS = true; //toggles whether physics is run or not
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public static boolean RUN_FLUIDS = true; //toggles whether fluid physics is run or not
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public static boolean RUN_FLUIDS = false; //toggles whether fluid physics is run or not
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public static int clientCharacterID;
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public static int clientCharacterID;
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public static NetConfig netConfig = null;
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public static NetConfig netConfig = null;
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