increase sim range
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This commit is contained in:
austin 2025-03-27 16:01:35 -04:00
parent 6d2b4bf318
commit 9651734bca
3 changed files with 4 additions and 3 deletions

View File

@ -1,6 +1,6 @@
{
"gameplayGenerateWorld" : false,
"gameplayPhysicsCellRadius" : 3,
"gameplayPhysicsCellRadius" : 7,
"displayWidth" : 1920,
"displayHeight" : 1080,
@ -9,7 +9,7 @@
"graphicsFOV" : 100.0,
"graphicsPerformanceLODChunkRadius" : 3,
"graphicsPerformanceLODChunkRadius" : 7,
"graphicsPerformanceEnableVSync" : false,
"graphicsPerformanceDrawShadows" : true,
"graphicsPerformanceOIT" : true,

View File

@ -1337,6 +1337,7 @@ Normalized mouse pos lookup function
Disable fluid sim for performance
Increase fall delay
Rearchitect foliage rendering to combat grass pop-in/pop-out
Increase sim range to fight game object pop-in

View File

@ -175,7 +175,7 @@ public class Globals {
public static boolean RUN_AUDIO = true;
public static boolean RUN_SCRIPTS = true;
public static boolean RUN_PHYSICS = true; //toggles whether physics is run or not
public static boolean RUN_FLUIDS = true; //toggles whether fluid physics is run or not
public static boolean RUN_FLUIDS = false; //toggles whether fluid physics is run or not
public static int clientCharacterID;
public static NetConfig netConfig = null;