fix opengl bug
	
		
			
	
		
	
	
		
	
		
			All checks were successful
		
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good
				
			
		
		
	
	
				
					
				
			
		
			All checks were successful
		
		
	
	studiorailgun/Renderer/pipeline/head This commit looks good
				
			This commit is contained in:
		
							parent
							
								
									62ede14baa
								
							
						
					
					
						commit
						b58e96f315
					
				| @ -1840,6 +1840,8 @@ Physics numbers reworked | ||||
| 
 | ||||
| (05/16/2025) | ||||
| Capsule-BlockChunk collision correction in collidable trees | ||||
| Out-of-context typescript compilation that falls back to in-context compilation | ||||
| Fix opengl bug | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
| @ -500,7 +500,7 @@ public class VisualShader implements Shader { | ||||
|      * Frees the shader | ||||
|      */ | ||||
|     public void free(){ | ||||
|         GL40.glDeleteShader(this.getId()); | ||||
|         GL40.glDeleteProgram(this.getId()); | ||||
|         this.shaderId = VisualShader.INVALID_UNIFORM_NAME; | ||||
|     } | ||||
| 
 | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user