Add known bugs to collision documentation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit

This commit is contained in:
austin 2023-12-06 19:59:46 -05:00
parent 08cd0ec53b
commit c98117bbaf

View File

@ -118,7 +118,8 @@ Each client scene creates a collision engine for physics on connection. Each sce
## Known Bugs To Fix
- There needs to be a better way to scale a collidable attached to an entity. Currently the best approach I see is write a custom behavior tree to update the collidable scale every frame (this is how the collidable tree works). At the very least a tree that doesn't move the entity when it collides. This then needs to be added to the trees lol