Add known bugs to collision documentation
	
		
			
	
		
	
	
		
	
		
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				| @ -118,7 +118,8 @@ Each client scene creates a collision engine for physics on connection. Each sce | |||||||
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 | ## Known Bugs To Fix | ||||||
|  |  - There needs to be a better way to scale a collidable attached to an entity. Currently the best approach I see is write a custom behavior tree to update the collidable scale every frame (this is how the collidable tree works). At the very least a tree that doesn't move the entity when it collides. This then needs to be added to the trees lol | ||||||
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