Delete 'src/main/java/electrosphere/renderer/light/PointLight.java'
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package electrosphere.renderer.light;
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import org.joml.Vector3f;
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/**
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*
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* @author amaterasu
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*/
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public class PointLight {
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Vector3f position;
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float constant;
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float linear;
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float quadratic;
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Vector3f ambient;
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Vector3f diffuse;
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Vector3f specular;
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public void setPosition(Vector3f position) {
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this.position = position;
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}
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public void setConstant(float constant) {
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this.constant = constant;
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}
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public void setLinear(float linear) {
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this.linear = linear;
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}
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public void setQuadratic(float quadratic) {
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this.quadratic = quadratic;
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}
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public void setAmbient(Vector3f ambient) {
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this.ambient = ambient;
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}
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public void setDiffuse(Vector3f diffuse) {
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this.diffuse = diffuse;
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}
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public void setSpecular(Vector3f specular) {
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this.specular = specular;
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}
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public Vector3f getPosition() {
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return position;
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}
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public float getConstant() {
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return constant;
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}
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public float getLinear() {
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return linear;
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}
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public float getQuadratic() {
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return quadratic;
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}
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public Vector3f getAmbient() {
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return ambient;
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}
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public Vector3f getDiffuse() {
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return diffuse;
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}
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public Vector3f getSpecular() {
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return specular;
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}
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public PointLight(Vector3f position){
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this.position = position;
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constant = 1.0f;
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linear = 0.01f;
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quadratic = 0.01f;
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ambient = new Vector3f(0.05f, 0.05f, 0.05f);
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diffuse = new Vector3f(0.8f, 0.8f, 0.8f);
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specular = new Vector3f(1.0f, 1.0f, 1.0f);
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this.position.normalize();
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ambient.normalize();
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diffuse.normalize();
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specular.normalize();
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}
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public PointLight(Vector3f position, Vector3f color){
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this.position = position;
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constant = 1.0f;
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linear = 0.01f;
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quadratic = 0.01f;
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ambient = new Vector3f(color.x * 0.05f, color.y * 0.05f, color.z * 0.05f);
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diffuse = new Vector3f(color.x * 0.8f, color.y * 0.8f, color.z * 0.8f);
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specular = new Vector3f(color.x, color.y, color.z);
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this.position.normalize();
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ambient.normalize();
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diffuse.normalize();
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specular.normalize();
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}
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}
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