Commit Graph

171 Commits

Author SHA1 Message Date
austin
4506964edd Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
c63d776cc7 simulation flag 2023-10-22 22:28:14 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a27f9f8991 NetMonitor implementation 2023-04-29 18:25:42 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
2fd8e77a2a Detatch client logic from opengl/openal calls 2023-04-11 21:27:09 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
f0049c2cc6 Start work moving entitymanager->scene 2023-04-07 12:32:43 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00