austin
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6cd97ec13b
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cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 11:42:35 -05:00 |
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austin
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f561d21bf3
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fix cellular border fluid transfer
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-07 11:03:07 -05:00 |
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austin
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03729abc7b
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commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 22:40:08 -05:00 |
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austin
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9861ff4af6
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work on cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 20:09:37 -05:00 |
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austin
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86da26675f
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fix cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:31:05 -05:00 |
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austin
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3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
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878f839f65
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set bounds for all arrays
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:26:07 -05:00 |
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austin
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e5ce16a734
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native bounds solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:18:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
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7f09be679f
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work on native cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:49:08 -05:00 |
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austin
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c022ee1206
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fix fluid dispatch array deref
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:39:17 -05:00 |
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austin
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89b4fbb862
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define cellular simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:19:59 -05:00 |
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austin
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5c44d36f25
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dedicated native fluid simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 14:35:03 -05:00 |
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austin
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a8b473fc24
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native fluid chunk dispatcher
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:51:15 -05:00 |
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austin
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7740672e2c
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more test file refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:31:43 -05:00 |
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austin
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7a241e9043
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refactor fluid sim headers
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2024-12-06 13:18:40 -05:00 |
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austin
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30863173d6
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refactor fluid sim code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:56:02 -05:00 |
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austin
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bd80b09d41
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add some fluid sim work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:01:43 -05:00 |
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austin
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e6e469bec1
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fluid work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-05 16:22:32 -05:00 |
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austin
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da4e46daaf
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chunk tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 22:19:21 -05:00 |
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austin
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52c98beb7a
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Add tests for chunk.c
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-04 20:20:39 -05:00 |
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austin
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bbf14ffd87
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fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 19:30:35 -05:00 |
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austin
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acfd28a0fc
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more native refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:55:26 -05:00 |
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austin
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a9c7118ac5
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moving native code around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:38:40 -05:00 |
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austin
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289b5ee43e
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Update cmake build script
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 11:44:51 -05:00 |
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austin
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cb9dc3170d
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integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-01 23:45:29 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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633257a7ae
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move header file location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 11:43:28 -05:00 |
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