Commit Graph

52 Commits

Author SHA1 Message Date
austin
126a8f79c8 animation priority categories
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2024-07-28 15:27:57 -04:00
austin
ad823fcbb4 unify animation data on disk
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2024-07-28 14:51:20 -04:00
austin
ceb4786228 Data cleanup
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2024-07-28 13:35:34 -04:00
austin
6d3a8f159b first person attach bugfixes
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2024-07-28 11:01:27 -04:00
austin
1df8a89b3e small data fix
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2024-07-26 23:20:44 -04:00
austin
3092b70c1e third person block animation
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2024-07-26 19:16:06 -04:00
austin
6c3dcec01c simple animation state transition util
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2024-07-26 19:01:32 -04:00
austin
56ed405aea devtools
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2024-07-24 13:57:16 -04:00
austin
58c5ac0512 POV switching
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2024-07-24 13:30:06 -04:00
austin
570086c2cc 2h katana
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2024-07-24 12:49:44 -04:00
austin
b10b7e8407 Basic ai framework
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2024-07-21 16:46:25 -04:00
austin
8c0a7697d0 block synchronization
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-24 22:52:42 -04:00
austin
45bb4a44e0 control repeat fix + data tweaks
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 23:19:56 -04:00
austin
a1d03ef59e Fix items networking
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 17:41:50 -04:00
austin
597a969151 documentation, bug fixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
b86217a285 version bump lwjgl
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2024-03-24 15:48:23 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
39134f9693 Timekeeping update
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
b8012b4e8f Tweaks to human model 2022-09-18 22:33:01 -04:00
austin
19b2a0af15 Update human walk speed 2022-09-16 17:15:41 -04:00
austin
55cebdf33a implement attach point offset and tweak human 2022-05-09 22:28:12 -04:00
austin
12aeb0a317 slightly better assets 2022-05-08 23:37:42 -04:00
austin
ce022ab893 add elf 2022-05-06 22:37:03 -04:00
austin
e35599606b iron out frame timing in attack tree 2022-05-05 01:48:41 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
ab41020e1c Basic character editor ui functional 2022-05-03 16:36:57 -04:00
austin
58af388243 Flesh out requesting playable races 2022-05-02 20:26:43 -04:00
austin
c94ad0911c fix staticmorph actually propagating 2022-04-28 21:51:51 -04:00
austin
61ea9733fc Groundwork for character editor menu 2022-04-28 21:42:23 -04:00
austin
40ce8dd161 some work on networking, fix for vsc perf 2022-04-18 00:11:07 -04:00
austin
a8644582cb Time update 2022-04-03 00:21:42 -04:00
austin
de77ead36e rotator system 2022-04-02 22:27:34 -04:00
austin
c461f75480 partway to rotators 2022-04-02 21:10:58 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
470996d8f1 VERY promising results 2022-03-30 22:55:29 -04:00
austin
e729c53e3c Good first pass at anime outline shader 2022-03-25 16:09:18 -04:00
austin
7cee38e268 bow&arrow part 1 2022-03-14 22:35:45 -04:00
austin
ec0ac741e5 fix focus bug & polish 2022-03-03 19:49:21 -05:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
075f1e892a Gamefeel changes 2022-02-16 18:48:22 -05:00
austin
92ec47f9fd Some better animations 2022-02-16 17:50:14 -05:00
austin
12e0ddb6a3 fix squished view, start work on inventory state 2022-02-12 13:27:40 -05:00