Commit Graph

177 Commits

Author SHA1 Message Date
austin
1412b2ed07 character loading on save init
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2025-05-27 21:44:12 -04:00
austin
d812393d4c LOD components re-attach physics
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2025-05-25 11:14:36 -04:00
austin
bdcdc266cd performance improvements
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2025-05-25 10:30:37 -04:00
austin
1999319433 reduce allocations in rendering
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2025-05-24 23:47:50 -04:00
austin
69429d70a4 uniform location caching
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2025-05-22 21:12:00 -04:00
austin
cb3ccbef0b small performance gains
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2025-05-22 19:06:40 -04:00
austin
26355baec4 shadow map pipeline batching work
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2025-05-20 18:54:57 -04:00
austin
a375e1a686 transparent block support
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2025-05-19 19:40:15 -04:00
austin
51f2627621 major shader lighting rework 2025-05-19 14:50:58 -04:00
austin
f73f110aa8 script engine work 2025-05-16 14:09:37 -04:00
austin
f72766f89c virtual scrollable fix
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2025-05-15 18:04:35 -04:00
austin
bd9f57fe3d block work
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2025-04-26 22:34:07 -04:00
austin
208f21e445 block item no texture 2025-04-26 21:27:22 -04:00
austin
d9b7f9c25c toolbar preview ui
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2025-04-26 19:51:54 -04:00
austin
589833b32f interaction target ui element
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2025-04-26 15:12:47 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
21c73c6672 rocky plains biome
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2025-04-02 13:37:25 -04:00
austin
ff44e78078 image-based frames for backing elements
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2025-04-01 15:38:54 -04:00
austin
50a816adc0 optimizations
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2025-03-28 20:36:26 -04:00
austin
dae678f0c7 fix block mesh samplers buffering
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2025-03-28 12:20:47 -04:00
austin
7df87e4510 grass height variance
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2025-03-28 10:05:51 -04:00
austin
d7329210b0 remove deprecated foliage manager
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2025-03-27 18:18:40 -04:00
austin
097c23ef28 block meshgen work 2025-03-27 18:10:14 -04:00
austin
f048b26064 fix block meshgen indices bug
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2025-03-26 17:47:33 -04:00
austin
f875f4a80f block model work
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2025-01-25 17:03:51 -05:00
austin
bc74b91066 fix rendering size on nonstandard monitor
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2024-12-24 16:45:15 -05:00
austin
03729abc7b commit work for the day
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2024-12-06 22:40:08 -05:00
austin
9861ff4af6 work on cellular sim
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2024-12-06 20:09:37 -05:00
austin
86da26675f fix cellular sim
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2024-12-06 19:31:05 -05:00
austin
3436bfa457 fix bounds check for cellular sim 2024-12-06 19:28:05 -05:00
austin
d3f545955f Fix native bounds setting bug
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2024-12-06 19:05:33 -05:00
austin
53a9a1b383 bounds array allocation
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2024-12-06 16:11:34 -05:00
austin
7f09be679f work on native cellular sim
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2024-12-06 15:49:08 -05:00
austin
c022ee1206 fix fluid dispatch array deref
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2024-12-06 15:39:17 -05:00
austin
89b4fbb862 define cellular simulator
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2024-12-06 15:19:59 -05:00
austin
5c44d36f25 dedicated native fluid simulator
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2024-12-06 14:35:03 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
a9c7118ac5 moving native code around
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2024-12-03 12:38:40 -05:00
austin
289b5ee43e Update cmake build script
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2024-12-03 11:44:51 -05:00
austin
cb9dc3170d integrate cmake + ninja
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2024-12-01 23:45:29 -05:00
austin
251f6d2c66 stabilize static liquids
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2024-12-01 19:30:27 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
6b3a07cbc1 Conditional fluid chunk network activity
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2024-12-01 18:26:51 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
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2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
c473805510 fluid chunk sleeping
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2024-12-01 17:03:43 -05:00
austin
172110a6d0 Memory pooling for chunk data allocators
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2024-12-01 16:34:49 -05:00
austin
103a0d0d36 fix NP bug with skipped chunks
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2024-12-01 16:00:32 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00