Commit Graph

102 Commits

Author SHA1 Message Date
austin
af4d1317fc particle work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-18 18:27:23 -04:00
austin
74167038f7 server tlc
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-16 08:04:44 -04:00
austin
b0277f9f74 properly delete entities on the server
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-14 13:33:29 -04:00
austin
1ca9c60640 hitbox collision debounce work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-13 15:51:46 -04:00
austin
b1b3d90b70 movement anim interrupt, debug hit work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-12 17:57:26 -04:00
austin
8e6c9e97b0 block sfx
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-12 13:07:40 -04:00
austin
ee15dd2366 client-server physics synchronization
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-11 19:31:43 -04:00
austin
9349b35596 equipped item serialization
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-09 21:05:27 -04:00
austin
ee44f76dcc play audio on client when server has collision
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-08 14:10:26 -04:00
austin
be5c24a7fc option to load whole scene on init
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-29 14:53:39 -04:00
austin
4b0064b761 properly leverage animation masks
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-28 16:56:58 -04:00
austin
c5f16ae282 life state synchronization
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 01:34:17 -04:00
austin
161f40ee04 synchronizing object entities
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 00:15:50 -04:00
austin
9c53027bf0 AI debug menu
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-21 16:56:21 -04:00
austin
d36b2f3237 handle signals passing with no hooks
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-19 22:59:24 -04:00
austin
893239c158 hooks implementation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-16 17:55:28 -04:00
austin
b18a09ef3e cleanup
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-13 21:12:05 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
ac12b3f5a8 async load texture atlas
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
597a969151 documentation, bug fixes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
34403c3155 UI work for level editor
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 14:15:04 -04:00
austin
45ce4ca9a9 rudimentary scene saving
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 21:51:11 -04:00
austin
6f8e44f325 menu refactoring
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 13:19:02 -04:00
austin
a5c1667d9f Move physics to ODE-side
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00
austin
512998eb24 Free camera support for debugging
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 21:09:00 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
39134f9693 Timekeeping update
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
7bf26fb47a finish bar graph implementation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:26:28 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00