austin
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ccb532f4f7
|
navmesh bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-24 19:03:43 -04:00 |
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austin
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6c06391245
|
navmesh construction fix
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-04-16 17:06:29 -04:00 |
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austin
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f64d360d14
|
pathfinding work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-16 16:47:05 -04:00 |
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austin
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8e2c86397b
|
macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:48:09 -04:00 |
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austin
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142cc7d15c
|
more refactoring of server
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:33:03 -04:00 |
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austin
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522910b64f
|
server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:28:27 -04:00 |
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austin
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58dc5333e6
|
database work + serialization work + save pos
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-15 20:42:39 -04:00 |
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austin
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3511d8f81d
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 18:43:20 -04:00 |
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austin
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bf35da4529
|
client hitbox body destruction based on dist
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 17:44:52 -04:00 |
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austin
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86c867fe31
|
GriddedDataCellTrackingData + reduce allocs
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 16:34:13 -04:00 |
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austin
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86344ebfeb
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small bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 18:36:15 -04:00 |
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austin
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52010d8b5a
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new items + serverentityutils update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 13:33:22 -04:00 |
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austin
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67212d6003
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better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 17:10:53 -04:00 |
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austin
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9c6333108d
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increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:44:56 -04:00 |
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austin
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c630a184aa
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optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 20:23:17 -04:00 |
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austin
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c7dc9ef07d
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netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:08:37 -04:00 |
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austin
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deea49ba64
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optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 23:19:09 -04:00 |
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austin
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028b957b76
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work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 16:24:39 -04:00 |
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austin
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1c50468bdf
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refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 15:10:54 -04:00 |
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austin
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7df05d611d
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more visibility into gridded cell manager
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2025-03-28 15:10:14 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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27fa045a2e
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delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:09:55 -05:00 |
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austin
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3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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96107d4356
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rearching ServerFluidManager
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:02:08 -05:00 |
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austin
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57ab3158fe
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work on integrating c fluid sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 16:33:53 -05:00 |
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austin
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dfc59e0ea6
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fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 21:19:59 -05:00 |
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austin
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aa34ea4db6
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biome surface blending
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 16:19:39 -05:00 |
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austin
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471df1c6b1
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debug work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:40:19 -05:00 |
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austin
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36d2271b35
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convert server physics cell generation to executor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:52:07 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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5fee2d06af
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Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 16:47:33 -05:00 |
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austin
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7da8472d0e
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:59:05 -05:00 |
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austin
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3db6180c0e
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bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:14:53 -05:00 |
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austin
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b892bea3d3
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Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 19:12:18 -05:00 |
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austin
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4d9047d8cf
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 11:45:35 -05:00 |
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austin
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3a9eb0591d
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Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-18 18:25:29 -05:00 |
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austin
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596b0f6624
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hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 14:32:18 -05:00 |
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austin
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9bd81242fc
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implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-16 18:38:43 -05:00 |
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austin
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d0235a01d6
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major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-15 15:10:42 -05:00 |
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austin
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9a20a64d5b
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fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 21:08:32 -05:00 |
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austin
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c2aacdd2ae
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more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 16:08:26 -05:00 |
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austin
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4f2fcc62c9
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chunk data storage dimension change
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2024-11-11 11:08:22 -05:00 |
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austin
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1b5d6c1795
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Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 10:23:49 -05:00 |
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austin
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cc60818e35
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js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:04:44 -05:00 |
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austin
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a9c74e8d50
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fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 17:54:48 -05:00 |
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austin
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795fbb6a1c
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grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-08 12:11:40 -05:00 |
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austin
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e12dd55703
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hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 18:44:07 -05:00 |
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austin
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d2ccf3c479
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rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-04 13:51:04 -05:00 |
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austin
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d6c476b4a3
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true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:58:06 -04:00 |
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austin
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987165649f
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generation testing menu with regenerate button
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:10:10 -04:00 |
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austin
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634e88942b
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chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 16:05:33 -04:00 |
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austin
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3b521e3197
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editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-22 11:29:14 -04:00 |
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austin
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ccaaa47127
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voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 20:59:23 -04:00 |
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austin
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63a302444f
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shader fix, terrain editing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 16:36:56 -04:00 |
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austin
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efd2ff1bb7
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fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-14 21:45:51 -04:00 |
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austin
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cdd44bd362
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bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:13:34 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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f70844c74b
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make script engine optional for startup
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 18:13:08 -04:00 |
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austin
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b9ccf5990c
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globals tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 17:09:18 -04:00 |
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austin
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b0a92ba6e1
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server data cell readiness fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 19:49:21 -04:00 |
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austin
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56b60695c5
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viewport loading
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2024-09-04 00:42:06 -04:00 |
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austin
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b1612cc943
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hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 18:30:26 -04:00 |
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austin
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9bd2b6b38f
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work on resetting scene on escaping to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-24 17:24:20 -04:00 |
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austin
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5563b4366f
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thread manager
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-08-22 21:24:44 -04:00 |
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austin
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0d80214dc8
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testing work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-19 13:37:36 -04:00 |
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austin
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af4d1317fc
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particle work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-18 18:27:23 -04:00 |
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austin
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74167038f7
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server tlc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 08:04:44 -04:00 |
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austin
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b0277f9f74
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properly delete entities on the server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 13:33:29 -04:00 |
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austin
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1ca9c60640
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hitbox collision debounce work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-13 15:51:46 -04:00 |
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austin
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b1b3d90b70
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movement anim interrupt, debug hit work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 17:57:26 -04:00 |
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austin
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8e6c9e97b0
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block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 13:07:40 -04:00 |
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austin
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ee15dd2366
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client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-11 19:31:43 -04:00 |
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austin
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9349b35596
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equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 21:05:27 -04:00 |
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austin
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ee44f76dcc
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play audio on client when server has collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 14:10:26 -04:00 |
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austin
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be5c24a7fc
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option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 14:53:39 -04:00 |
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austin
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4b0064b761
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properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 16:56:58 -04:00 |
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austin
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c5f16ae282
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life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 01:34:17 -04:00 |
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austin
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161f40ee04
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synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 00:15:50 -04:00 |
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austin
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9c53027bf0
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AI debug menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-21 16:56:21 -04:00 |
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austin
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d36b2f3237
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handle signals passing with no hooks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-19 22:59:24 -04:00 |
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austin
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893239c158
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hooks implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-16 17:55:28 -04:00 |
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austin
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b18a09ef3e
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cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 21:12:05 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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4ae09e7afb
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network fixes, documentation, etc
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2024-06-07 19:42:48 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b1d79dbc16
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hitboxes - refactoring work, documentation
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2024-05-26 13:28:11 -04:00 |
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austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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597a969151
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documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-17 19:34:25 -04:00 |
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austin
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34403c3155
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UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 14:15:04 -04:00 |
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austin
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45ce4ca9a9
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rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-24 21:51:11 -04:00 |
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austin
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6f8e44f325
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menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 13:19:02 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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362de5bee9
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refactor btree interface location
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2024-03-21 20:37:47 -04:00 |
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austin
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512998eb24
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Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 21:09:00 -04:00 |
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austin
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86edabf4de
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player entity debug menu
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2024-03-20 18:57:48 -04:00 |
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