Commit Graph

138 Commits

Author SHA1 Message Date
austin
2cf14bcdd2 fix reloading world repeatedly 2025-05-15 11:28:37 -04:00
austin
ea86e06734 work on unifying inventory transforms
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2025-05-14 12:31:07 -04:00
austin
0cb08e3d42 break up inventoryutils 2025-05-14 11:36:49 -04:00
austin
91dd628cbb inventory work
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2025-05-14 11:25:42 -04:00
austin
198ce812bd unified item transfer flow 2025-05-13 16:45:21 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
155c51722d server can apply state collections now
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2025-05-11 16:16:40 -04:00
austin
822424af3f fix foliage seed handling
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2025-05-11 16:08:06 -04:00
austin
d56d08204c creature template to object template
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2025-05-11 15:47:31 -04:00
austin
99402e5656 cleanup todos
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2025-05-05 22:46:56 -04:00
austin
f5ff55898d code cleanup 2025-05-05 22:16:23 -04:00
austin
d7868d0ccc fix block chunk data allocating on write to disk
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2025-05-03 19:02:35 -04:00
austin
4458c9e266 remove several usages of concurrent datastructures
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2025-05-03 17:20:10 -04:00
austin
8c44525493 block chunk memory pooling
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2025-05-02 14:03:04 -04:00
austin
059a2ef52f fix synchronization bug w/ deleted entities
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2025-05-02 12:52:54 -04:00
austin
756f3ead55 octree cache busting when sync teleport dist
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2025-04-30 15:44:07 -04:00
austin
2452cf194b item stacking
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2025-04-30 02:28:55 -04:00
austin
f7c6208a2a variable size for block editing
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2025-04-25 19:48:25 -04:00
austin
58dc5333e6 database work + serialization work + save pos
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2025-04-15 20:42:39 -04:00
austin
5588827644 message object pooling work
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2025-03-29 16:46:57 -04:00
austin
08d21eb2a9 network message pooling across all categories
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2025-03-29 16:26:20 -04:00
austin
72e329d855 fix block meshgen algo bug
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2025-03-28 12:53:41 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
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2025-03-28 11:32:09 -04:00
austin
bb886bcf12 work on placing blocks
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2025-03-06 17:50:34 -05:00
austin
65e3c0703b homogenize player controller packet interface
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2025-01-24 14:34:28 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
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2024-11-23 22:52:52 -05:00
austin
5fee2d06af Fix terrain editing
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2024-11-23 16:47:33 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
austin
755db7ba72 editor entity support
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2024-11-13 18:55:02 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
austin
8ca29e4b40 chunkdata stride data tracking
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2024-11-05 15:10:32 -05:00
austin
0320173800 Add stride to reduced endpoint
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2024-11-05 14:47:08 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
e0e90cdd1e toolbar scrolling
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2024-09-30 16:00:58 -04:00
austin
cfcaa23a3d attack tree fix + disabling tests
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2024-09-30 15:27:21 -04:00
austin
b5e8c71545 toolbar state mostly working
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2024-09-27 18:23:55 -04:00
austin
ccaaa47127 voxel selection item
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2024-09-20 20:59:23 -04:00
austin
63a302444f shader fix, terrain editing fix
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2024-09-19 16:36:56 -04:00
austin
3d6b71bf01 initial hitstun implementation
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2024-09-17 21:58:15 -04:00
austin
963e8b6585 ui tests
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2024-09-15 15:47:58 -04:00
austin
efd2ff1bb7 fixes, docs, skeleton creature
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2024-09-14 21:45:51 -04:00
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
8430439509 foliage manager fixes
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2024-09-11 19:02:53 -04:00
austin
5cce5e5ac1 Lots of testing work
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2024-09-05 19:56:45 -04:00
austin
0a74bed5d6 network entity id translation fixes
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2024-08-28 12:20:30 -04:00