austin
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2f05fc06dd
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work on rotating buildings on placement
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 22:36:29 -04:00 |
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austin
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086c6da72e
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block chunks properly stride
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 18:58:42 -04:00 |
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austin
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56746df5ac
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macro data broadphase in chunk gen threads
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2025-05-23 17:52:16 -04:00 |
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austin
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6ac45b47a2
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fix macro data checks breaking on macro-less realm
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2025-05-21 14:49:01 -04:00 |
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austin
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27330797e9
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macro data blocks terrain and block gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-20 12:50:51 -04:00 |
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austin
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3685eb1c92
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unify chunk fetch/gen funcs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-20 12:28:22 -04:00 |
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austin
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36f5d67241
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remove macro area object redundant methods
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 12:14:25 -04:00 |
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austin
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e7a7800caf
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rename virtualstructure
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:46:37 -04:00 |
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austin
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88be49d84a
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refactor fabs
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2025-05-16 16:40:04 -04:00 |
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austin
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038da702e7
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move thread manager into engineState
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2025-05-15 14:09:52 -04:00 |
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austin
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d812d9eb47
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move characterService to serverState
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2025-05-15 13:29:22 -04:00 |
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austin
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2cf14bcdd2
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fix reloading world repeatedly
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2025-05-15 11:28:37 -04:00 |
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austin
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7f33ba6348
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moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 16:32:37 -04:00 |
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austin
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d733b3c46f
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fix lotta bugs
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2025-05-11 15:25:11 -04:00 |
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austin
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b1c6ac6a4e
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lotta macro work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-11 13:17:51 -04:00 |
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austin
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77a564b0e5
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more code cleanupi
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-05 22:21:19 -04:00 |
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austin
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66eb3a7586
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centralize thread count declarations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 14:36:41 -04:00 |
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austin
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d7868d0ccc
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fix block chunk data allocating on write to disk
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 19:02:35 -04:00 |
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austin
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c3be78565d
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fix blocks caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 13:32:10 -04:00 |
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austin
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24fd4791da
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voxel placement improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 12:34:58 -04:00 |
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austin
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32d9725f1e
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content work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 18:12:20 -04:00 |
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austin
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12e95dc2b8
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ServerBlockManager places structures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 15:41:18 -04:00 |
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austin
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8859b639ca
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fix terrain+block storage/retrieval
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-27 14:31:32 -04:00 |
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austin
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85c4cd2b6d
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fab cursor rotation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-27 14:09:21 -04:00 |
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austin
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9fe9670248
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fab placement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 21:09:54 -04:00 |
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austin
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f7c6208a2a
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variable size for block editing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-25 19:48:25 -04:00 |
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austin
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8e2c86397b
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macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:48:09 -04:00 |
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austin
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522910b64f
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server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:28:27 -04:00 |
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