Commit Graph

22 Commits

Author SHA1 Message Date
austin
57c2fa1e61 Terrain splatting hopefully working 2021-10-09 16:22:33 -04:00
austin
95829bb847 Working on ground texturing still 2021-10-07 09:09:49 -04:00
austin
26064dc198 Proper texture tiling for terrain meshes 2021-10-06 19:38:34 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
e39af4a78c Hook user settings into draw/sim radius 2021-08-07 18:00:19 -04:00
austin
3a1924f8f4 Client side entity instancing 2021-08-03 00:04:57 -04:00
austin
3388325838 Fix rendering bug 2021-08-01 21:45:20 -04:00
austin
84a416b99f Attempt at entity instancing via data cells 2021-07-30 22:14:02 -04:00
austin
1e1117f9e1 Can place structures 2021-07-26 21:25:31 -04:00
austin
45e28e5568 Fix skybox tracking potentially 2021-07-25 23:34:04 -04:00
austin
b5743b3a1f Server side terrain deformation 2021-07-25 21:51:01 -04:00
austin
b5a0987ea1 Convert to using jBulletFork 2021-07-24 15:22:13 -04:00
austin
afe51eb966 Partway on bicubic interpolation 2021-07-24 13:55:16 -04:00
austin
2ed2ab063a Chunk physics loading/unloading/radius 2021-07-23 01:35:42 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
austin
ce6a6b9ad7 Particle system! 2021-07-04 23:50:38 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00
austin
6bea0cc24f Working on getting items streaming over net 2021-06-20 19:41:35 -04:00
austin
2926f8b49b Terrain streaming, begin work on world gen/sim 2021-06-19 23:15:34 -04:00
austin
444bda5394 Terrain Streaming over network 2021-06-14 00:17:37 -04:00