austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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bd244b151d
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movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-13 10:17:35 -04:00 |
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austin
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74b3140344
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start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 16:52:03 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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ba5537bcf7
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ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 18:47:07 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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5574d9caed
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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