Commit Graph

12 Commits

Author SHA1 Message Date
austin
45ce4ca9a9 rudimentary scene saving
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 21:51:11 -04:00
austin
6f8e44f325 menu refactoring
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 13:19:02 -04:00
austin
a5c1667d9f Move physics to ODE-side
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
512998eb24 Free camera support for debugging
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 21:09:00 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
39134f9693 Timekeeping update
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7bf26fb47a finish bar graph implementation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:26:28 -05:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00