Commit Graph

36 Commits

Author SHA1 Message Date
austin
cad9a994d0 area selection utility
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-28 12:46:26 -04:00
austin
20c53b151b block area selection control
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-26 00:16:36 -04:00
austin
f7c6208a2a variable size for block editing
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-25 19:48:25 -04:00
austin
522910b64f server class refactoring
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-16 12:28:27 -04:00
austin
f25e64fd1c bugfixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-15 17:46:41 -04:00
austin
90a88bbd8b break out interaction into dedicated collision eng
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-04-03 16:35:01 -04:00
austin
ddaab9a2db fix single player loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:14:07 -05:00
austin
5fee2d06af Fix terrain editing
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 16:47:33 -05:00
austin
4d934873c3 Complete overhaul of foliage management
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-21 17:08:41 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-10 14:51:29 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-04 13:51:04 -05:00
austin
634e88942b chemistry engine, biome notes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-10-23 16:05:33 -04:00
austin
3d6b71bf01 initial hitstun implementation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-17 21:58:15 -04:00
austin
b761299c29 physics work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-13 09:30:21 -04:00
austin
cdd44bd362 bugfixes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-12 19:13:34 -04:00
austin
8430439509 foliage manager fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-09-11 19:02:53 -04:00
austin
b1612cc943 hitbox collision debugging
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-02 18:30:26 -04:00
austin
0a74bed5d6 network entity id translation fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-28 12:20:30 -04:00
austin
37db40dc22 viewmodel fps fix, audio fix, docs
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-15 18:23:00 -04:00
austin
d7619692ed movement audio system for client
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-08 11:33:51 -04:00
austin
be5c24a7fc option to load whole scene on init
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-29 14:53:39 -04:00
austin
161f40ee04 synchronizing object entities
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 00:15:50 -04:00
austin
3092b70c1e third person block animation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-26 19:16:06 -04:00
austin
5f56f0d742 minor fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-26 17:42:34 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
a5c1667d9f Move physics to ODE-side
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
efa2afa822 Client entity culling 2024-02-25 21:16:29 -05:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00