austin
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57c94eccf8
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Various fixes
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2021-07-31 10:12:57 -04:00 |
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austin
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1e1117f9e1
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Can place structures
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2021-07-26 21:25:31 -04:00 |
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austin
|
2ed2ab063a
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Chunk physics loading/unloading/radius
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2021-07-23 01:35:42 -04:00 |
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austin
|
c5834a0bca
|
More physics tweaks
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2021-07-22 22:18:37 -04:00 |
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austin
|
bbbeb0f848
|
Tuning gravity more
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2021-07-21 23:06:28 -04:00 |
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austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
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2021-07-20 00:44:58 -04:00 |
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austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
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2021-07-20 00:19:07 -04:00 |
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austin
|
0f4a764470
|
Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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austin
|
955d773f0d
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Add life system
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2021-07-04 02:37:07 -04:00 |
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austin
|
6096a36896
|
Attack moves
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2021-07-04 01:59:01 -04:00 |
|
austin
|
24c984b714
|
Give homie proper skin
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2021-07-03 23:41:29 -04:00 |
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austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
|
ef6116646a
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Overhaul spawning / creatures / items data
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2021-06-29 23:32:53 -04:00 |
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austin
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1c01ab1868
|
Add goblins
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2021-06-29 01:41:26 -04:00 |
|
austin
|
d889e6126c
|
reorganization + logging + networking fixes
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2021-06-27 14:33:13 -04:00 |
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austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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