Commit Graph

59 Commits

Author SHA1 Message Date
austin
501d2898b7 visual shader work
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2025-05-19 11:14:54 -04:00
austin
3cc51c008c move engine flags under engine state
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2025-05-15 16:08:33 -04:00
austin
222a3ebe9f delete deprecated classes 2025-05-15 11:37:36 -04:00
austin
99402e5656 cleanup todos
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2025-05-05 22:46:56 -04:00
austin
76e0073177 clean up material class a bit
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2025-04-29 19:36:46 -04:00
austin
0e50845ec6 fix block meshgen with multiple types in data set
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2025-04-27 01:01:56 -04:00
austin
2d26a8e73a fab tool work
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2025-04-26 12:24:23 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
0a3fbb8e27 more memory work
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2025-03-30 14:57:55 -04:00
austin
75eb75b2db performance work
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2025-03-30 13:01:46 -04:00
austin
72e329d855 fix block meshgen algo bug
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2025-03-28 12:53:41 -04:00
austin
dae678f0c7 fix block mesh samplers buffering
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 12:20:47 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 11:32:09 -04:00
austin
097c23ef28 block meshgen work 2025-03-27 18:10:14 -04:00
austin
8ddb35d0f8 fix block meshgen iteration bug
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2025-03-26 19:03:51 -04:00
austin
f048b26064 fix block meshgen indices bug
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2025-03-26 17:47:33 -04:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
e204f7ac55 Refactoring parts of visual shader class
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2024-11-25 15:52:32 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00
austin
e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
fe8466c2f8 edge polygon gen fix + logo
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2024-11-20 13:23:55 -05:00
austin
047e6af24f Terrain work
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2024-11-20 11:14:39 -05:00
austin
8284697812 optimize voxel rasterize data passthrough
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2024-11-19 13:01:44 -05:00
austin
1b5d6c1795 Terrain optimizations
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2024-11-11 10:23:49 -05:00
austin
36e261b054 terrain lod bounding sphere fix
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2024-11-07 14:59:25 -05:00
austin
c045c0a0d4 Strided terrain data
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2024-11-06 14:18:47 -05:00
austin
4f639cc6be Fix inverted normals for some edges of transvoxel
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2024-11-05 09:27:54 -05:00
austin
c02959efee voxel fixes
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2024-11-04 22:28:59 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
63a302444f shader fix, terrain editing fix
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2024-09-19 16:36:56 -04:00
austin
afd4f547a1 remove more unused code
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2024-09-04 20:33:14 -04:00
austin
035a13ae7b prevent buffer flip on position of 0 2024-09-01 19:06:10 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
7a2bdf7745 transvoxel algorithm meshgen 2024-06-22 16:10:30 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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2024-05-04 16:11:18 -04:00
austin
58d1d86262 More stuff
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2024-03-20 22:00:40 -04:00
austin
077cffa2e2 smooth fluid voxel animation
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2024-03-20 08:50:32 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
5356b3e325 Proper frustum culling
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2024-02-29 19:14:17 -05:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00