austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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4d9047d8cf
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 11:45:35 -05:00 |
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austin
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4f2fcc62c9
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chunk data storage dimension change
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2024-11-11 11:08:22 -05:00 |
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austin
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efd2ff1bb7
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fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-14 21:45:51 -04:00 |
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austin
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b0277f9f74
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properly delete entities on the server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 13:33:29 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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34403c3155
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UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 14:15:04 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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e362a6af75
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Fix server physics and terrain generation
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2023-07-15 20:16:17 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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