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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 4ae09e7afb | network fixes, documentation, etc | 2024-06-07 19:42:48 -04:00 |  | 
			
				
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								 austin | bfd7690403 | fix fluid chunk model creating and flickering | 2024-03-19 20:03:21 -04:00 |  | 
			
				
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								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
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								 austin | a8941c5de7 | Networked terrain editing | 2023-06-13 18:50:23 -04:00 |  | 
			
				
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								 austin | 8f06a025f0 | First terrain commit | 2023-06-03 17:27:30 -04:00 |  | 
			
				
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								 austin | d8f234503a | Move server terrain code to server folder | 2023-05-28 15:00:46 -04:00 |  | 
			
				
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								 austin | ebec7a373e | Separation of client and server logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-05-20 19:18:09 -04:00 |  | 
			
				
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								 austin | 2c42b51907 | streaming creature templates over network | 2022-05-03 23:34:38 -04:00 |  | 
			
				
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								 austin | 0bc7091bf2 | networking architecture/documentation overhaul | 2022-04-21 22:14:29 -04:00 |  |