Commit Graph

22 Commits

Author SHA1 Message Date
austin
5b8509a7f4 move realmManager to serverState
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-15 13:12:34 -04:00
austin
96f6577f95 server state variable 2025-05-15 13:07:35 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
9edae4055c move clientScene to clientState
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 12:00:05 -04:00
austin
142cc7d15c more refactoring of server
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-16 12:33:03 -04:00
austin
9bd81242fc implement crafting
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-16 18:38:43 -05:00
austin
64a3628316 Add interaction usage data and functionality
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-14 19:49:31 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-13 21:08:32 -05:00
austin
86e61b7a0e Convert volumetric + shadow pass to entity tags
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-08 18:38:40 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-08 12:11:40 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-04 13:51:04 -05:00
austin
8408d84055 massive entity spawning refactor
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-09-12 18:51:51 -04:00
austin
d4f8cbf9df attachutils npe bugfix
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-09-03 23:12:46 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
3e5cade90e searchable voxel selection ui
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00