Commit Graph

22 Commits

Author SHA1 Message Date
austin
63a302444f shader fix, terrain editing fix
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2024-09-19 16:36:56 -04:00
austin
efd2ff1bb7 fixes, docs, skeleton creature
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2024-09-14 21:45:51 -04:00
austin
9bd2b6b38f work on resetting scene on escaping to main menu
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2024-08-24 17:24:20 -04:00
austin
5563b4366f thread manager
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2024-08-22 21:24:44 -04:00
austin
be5c24a7fc option to load whole scene on init
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2024-07-29 14:53:39 -04:00
austin
4b0064b761 properly leverage animation masks
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2024-07-28 16:56:58 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
ac12b3f5a8 async load texture atlas
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2024-05-07 21:39:20 -04:00
austin
597a969151 documentation, bug fixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
45ce4ca9a9 rudimentary scene saving
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 21:51:11 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
7ab6cf96d9 Audio engine overhaul
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00