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								 austin | 6da4c001fa | screenshots refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-04 18:58:38 -04:00 |  | 
			
				
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								 austin | 0db8734f44 | opengl error checking fixes | 2024-07-03 16:41:05 -04:00 |  | 
			
				
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								 austin | 9bbdafb43d | tutorial hints initial implementation | 2024-06-22 20:09:49 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | cfbd4c05ce | fix tree data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 19:11:26 -04:00 |  | 
			
				
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								 austin | 74b3140344 | start work on synchronizing attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 16:52:03 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | 45bb4a44e0 | control repeat fix + data tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 23:19:56 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
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								 austin | b86217a285 | version bump lwjgl 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 15:48:23 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | f328d16bab | sending grass half-baked because I want water | 2024-03-17 15:20:30 -04:00 |  | 
			
				
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								 austin | 39134f9693 | Timekeeping update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:05:40 -05:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | 174126912e | Physics fix | 2023-12-02 22:19:17 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | f248bf4e2d | debug display fix | 2023-11-05 17:24:04 -05:00 |  | 
			
				
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								 austin | e43ce32d70 | Docs + fixes | 2023-11-05 14:00:39 -05:00 |  | 
			
				
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								 austin | 4673e09396 | Tree work + Documentation work | 2023-11-05 10:08:51 -05:00 |  | 
			
				
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								 austin | e37b48d267 | Tree work + documentation work | 2023-10-06 13:22:17 -04:00 |  | 
			
				
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								 austin | cfa0798b69 | Branches sway | 2023-09-22 23:15:27 -04:00 |  | 
			
				
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								 austin | f113f45317 | Proper tree transforms | 2023-09-09 14:58:13 -04:00 |  | 
			
				
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								 austin | 058c6ac3d9 | Foliage cell concept | 2023-06-23 14:09:03 -04:00 |  | 
			
				
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								 austin | 3948f1f921 | Terrain generator updates + Foliage work | 2023-06-20 15:54:09 -04:00 |  | 
			
				
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								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
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								 austin | b167062585 | Scaffolding for various unit tests | 2023-04-11 17:56:11 -04:00 |  | 
			
				
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								 austin | 1dcb3df6a8 | Jet shooting | 2023-01-05 22:56:43 -05:00 |  | 
			
				
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								 austin | a5c9158875 | Model/Mesh pretransforms | 2022-12-30 16:38:06 -05:00 |  | 
			
				
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								 austin | 6b29863016 | Airplane movement tree/jet asset | 2022-12-29 21:43:13 -05:00 |  | 
			
				
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								 austin | 478acb1f54 | Fix scene collision mesh generation | 2022-12-12 00:25:32 -05:00 |  | 
			
				
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								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
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								 austin | 9e2b0d396e | Basic scene loading to server | 2022-12-08 22:53:40 -05:00 |  | 
			
				
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								 austin | b8012b4e8f | Tweaks to human model | 2022-09-18 22:33:01 -04:00 |  | 
			
				
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								 austin | 19b2a0af15 | Update human walk speed | 2022-09-16 17:15:41 -04:00 |  | 
			
				
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								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  | 
			
				
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								 austin | 772e1e770c | shadows still broken | 2022-05-11 16:47:59 -04:00 |  | 
			
				
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								 austin | e13bdb1acf | add improvements to elf | 2022-05-09 22:28:40 -04:00 |  | 
			
				
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								 austin | 55cebdf33a | implement attach point offset and tweak human | 2022-05-09 22:28:12 -04:00 |  | 
			
				
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								 austin | 12aeb0a317 | slightly better assets | 2022-05-08 23:37:42 -04:00 |  | 
			
				
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								 austin | ce022ab893 | add elf | 2022-05-06 22:37:03 -04:00 |  | 
			
				
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								 austin | e35599606b | iron out frame timing in attack tree | 2022-05-05 01:48:41 -04:00 |  | 
			
				
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								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
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								 austin | ab41020e1c | Basic character editor ui functional | 2022-05-03 16:36:57 -04:00 |  | 
			
				
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								 austin | 58af388243 | Flesh out requesting playable races | 2022-05-02 20:26:43 -04:00 |  | 
			
				
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								 austin | c94ad0911c | fix staticmorph actually propagating | 2022-04-28 21:51:51 -04:00 |  |