Commit Graph

10 Commits

Author SHA1 Message Date
austin
f02d9979e3 leverage standard uniforms buffer
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2025-05-25 00:34:46 -04:00
austin
636c0b1537 material albedo
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-19 15:29:28 -04:00
austin
51f2627621 major shader lighting rework 2025-05-19 14:50:58 -04:00
austin
ddb1145cb8 break out shader material into dedicated lib file
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-19 11:36:29 -04:00
austin
a6aa34a0f7 removing old uniforms
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-19 11:22:00 -04:00
austin
3c43bca798 fix shader data type
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2024-12-24 17:03:43 -05:00
austin
46fc63bc63 VisualShader work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-25 18:00:09 -05:00
austin
63a302444f shader fix, terrain editing fix
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2024-09-19 16:36:56 -04:00
austin
dc52e375e3 clustered lighting implementation
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2024-09-19 11:29:04 -04:00
austin
de1ddecfba move shaders around
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-02 15:49:23 -04:00