austin
|
f02d9979e3
|
leverage standard uniforms buffer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-25 00:34:46 -04:00 |
|
austin
|
1c7dfd26cf
|
foliage uses new lighting flow
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-19 14:56:25 -04:00 |
|
austin
|
51f2627621
|
major shader lighting rework
|
2025-05-19 14:50:58 -04:00 |
|
austin
|
ddb1145cb8
|
break out shader material into dedicated lib file
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-19 11:36:29 -04:00 |
|
austin
|
f0179f8507
|
file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 20:16:22 -04:00 |
|
austin
|
3c43bca798
|
fix shader data type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-24 17:03:43 -05:00 |
|
austin
|
46fc63bc63
|
VisualShader work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 18:00:09 -05:00 |
|
austin
|
dc52e375e3
|
clustered lighting implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 11:29:04 -04:00 |
|
austin
|
de1ddecfba
|
move shaders around
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-02 15:49:23 -04:00 |
|