austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
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austin
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58af388243
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Flesh out requesting playable races
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2022-05-02 20:26:43 -04:00 |
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austin
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d85610ab17
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Improvement on rigid body rotation
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2022-03-29 22:42:27 -04:00 |
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austin
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40565a1c83
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Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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austin
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64928852ba
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Redo file loading / builds proper jar now
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2021-06-20 14:29:54 -04:00 |
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austin
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329420ae94
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Fix controls not firing network events
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2021-05-26 19:53:53 -04:00 |
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austin
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f684d1c722
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Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
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2021-05-16 18:20:02 -04:00 |
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satellite
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0f8609079a
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Fix null pointer on localconfig existence check
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2021-04-05 22:29:59 -04:00 |
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satellite
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c265b71e8b
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Localconfig generation and updates
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2021-04-05 22:26:46 -04:00 |
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satellite
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4ced329a47
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Basic chunking done
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2021-04-04 14:58:22 -04:00 |
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satellite
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5d4e5bc775
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Terrain chunking wip
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2021-04-02 19:51:48 -04:00 |
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satellite
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34c5776296
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Refactoring, terrain, lots of changes
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2021-04-01 23:08:49 -04:00 |
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