Commit Graph

16 Commits

Author SHA1 Message Date
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
58af388243 Flesh out requesting playable races 2022-05-02 20:26:43 -04:00
austin
d85610ab17 Improvement on rigid body rotation 2022-03-29 22:42:27 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00
austin
64928852ba Redo file loading / builds proper jar now 2021-06-20 14:29:54 -04:00
austin
329420ae94 Fix controls not firing network events 2021-05-26 19:53:53 -04:00
austin
f684d1c722 Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
2021-05-16 18:20:02 -04:00
satellite
0f8609079a Fix null pointer on localconfig existence check 2021-04-05 22:29:59 -04:00
satellite
c265b71e8b Localconfig generation and updates 2021-04-05 22:26:46 -04:00
satellite
4ced329a47 Basic chunking done 2021-04-04 14:58:22 -04:00
satellite
5d4e5bc775 Terrain chunking wip 2021-04-02 19:51:48 -04:00
satellite
34c5776296 Refactoring, terrain, lots of changes 2021-04-01 23:08:49 -04:00