Commit Graph

21 Commits

Author SHA1 Message Date
austin
78978c7f54 refactor + fix regression
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2024-09-17 19:09:33 -04:00
austin
5cce5e5ac1 Lots of testing work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-05 19:56:45 -04:00
austin
56b60695c5 viewport loading 2024-09-04 00:42:06 -04:00
austin
11dfc5bceb rename elementManager->elementService 2024-08-29 20:09:37 -04:00
austin
8bf1c23704 fix local server-client disallowing connections
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-15 18:42:29 -04:00
austin
da28d13d61 script loading work 2024-07-14 16:00:35 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
0bec1386f1 cleanup (goodbye arena)
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2024-07-13 15:35:44 -04:00
austin
67bdc8ec67 work on scenes and hooks 2024-07-13 15:26:29 -04:00
austin
9d914e51c4 move window class 2024-04-06 15:59:22 -04:00
austin
45ce4ca9a9 rudimentary scene saving
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-24 21:51:11 -04:00
austin
37a4cd7dd6 Make debug sp work eventually load
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:12:29 -04:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00