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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 2b715ab325 | rename client gravity tree name 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 21:04:54 -04:00 |  | 
			
				
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								 austin | fbbd93df8d | run latest netcode gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 20:59:35 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | 4ae09e7afb | network fixes, documentation, etc | 2024-06-07 19:42:48 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | bd244b151d | movement tree networking work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-13 10:17:35 -04:00 |  | 
			
				
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								 austin | 341d5683cf | camera movement work + freecam terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-12 12:42:12 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | cfbd4c05ce | fix tree data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 19:11:26 -04:00 |  | 
			
				
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								 austin | 74b3140344 | start work on synchronizing attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 16:52:03 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | f7ac8d908e | fix grass not moving with player 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-30 19:41:05 -04:00 |  | 
			
				
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								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | 34403c3155 | UI work for level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 14:15:04 -04:00 |  | 
			
				
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								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
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								 austin | 45ce4ca9a9 | rudimentary scene saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 21:51:11 -04:00 |  | 
			
				
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								 austin | 6f8e44f325 | menu refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 13:19:02 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | 362de5bee9 | refactor btree interface location | 2024-03-21 20:37:47 -04:00 |  | 
			
				
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								 austin | 8c1607d34b | Provide way to usurp frustum culling on actor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:01:51 -04:00 |  | 
			
				
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								 austin | ba5537bcf7 | ground move refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 18:47:07 -04:00 |  | 
			
				
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								 austin | 58d1d86262 | More stuff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 22:00:40 -04:00 |  | 
			
				
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								 austin | 512998eb24 | Free camera support for debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 21:09:00 -04:00 |  | 
			
				
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								 austin | bfd7690403 | fix fluid chunk model creating and flickering | 2024-03-19 20:03:21 -04:00 |  | 
			
				
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								 austin | 7ab0debc45 | basic visuals work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:54:33 -04:00 |  | 
			
				
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								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
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								 austin | f328d16bab | sending grass half-baked because I want water | 2024-03-17 15:20:30 -04:00 |  | 
			
				
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								 austin | 76875cb8cb | Massive mesh refactor | 2024-03-09 20:05:47 -05:00 |  | 
			
				
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								 austin | 027c93d4c7 | Collision optimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:40:40 -05:00 |  | 
			
				
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								 austin | 39134f9693 | Timekeeping update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:05:40 -05:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | 260043092d | significant framerate improvement | 2024-02-25 20:43:13 -05:00 |  | 
			
				
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								 austin | fa11fc9bec | Full flow environment generation for gridded chunks | 2024-02-25 19:59:40 -05:00 |  | 
			
				
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								 austin | 7e2f4feaf5 | terrain editing improvement + animation bugfix | 2024-02-25 14:27:48 -05:00 |  | 
			
				
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								 austin | 45e0c98ee1 | Convert gravity tree | 2024-02-25 11:49:17 -05:00 |  | 
			
				
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								 austin | b3949e8583 | Clean up idle trees | 2024-02-24 21:45:32 -05:00 |  | 
			
				
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								 austin | e924511883 | synchronization full flow initial implementation | 2024-02-24 21:38:29 -05:00 |  | 
			
				
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								 austin | b7d993ddbb | work on synchronization | 2023-12-28 15:37:32 -05:00 |  | 
			
				
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								 austin | 08cd0ec53b | Fix idle tree on server | 2023-12-05 22:08:14 -05:00 |  | 
			
				
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								 austin | b2a7b8e93e | Fix idle animation tree not working on client | 2023-12-05 22:07:16 -05:00 |  | 
			
				
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								 austin | 174126912e | Physics fix | 2023-12-02 22:19:17 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | f248bf4e2d | debug display fix | 2023-11-05 17:24:04 -05:00 |  |