austin
|
851e95f3e5
|
block item texture work
|
2025-01-25 18:02:22 -05:00 |
|
austin
|
f875f4a80f
|
block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-25 17:03:51 -05:00 |
|
austin
|
c2523b21bf
|
procedurally generated block item types
|
2025-01-24 17:34:49 -05:00 |
|
austin
|
bc74b91066
|
fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-24 16:45:15 -05:00 |
|
austin
|
9157180e03
|
elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 17:59:01 -05:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|
austin
|
c8ba4c5e5c
|
move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 14:05:54 -05:00 |
|
austin
|
7d6134c183
|
fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 23:09:58 -05:00 |
|
austin
|
aa34ea4db6
|
biome surface blending
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 16:19:39 -05:00 |
|
austin
|
524f328fae
|
simplify physics cases
|
2024-11-29 12:08:52 -05:00 |
|
austin
|
ef8b070c88
|
fix block tree not firing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:21:02 -05:00 |
|
austin
|
96753152e6
|
Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 16:48:28 -05:00 |
|
austin
|
874dcafa97
|
Server structures for dealing with block data
|
2024-11-23 22:27:08 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
596b0f6624
|
hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 14:32:18 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|
austin
|
dda20e55cc
|
implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 23:04:35 -05:00 |
|
austin
|
221bcd70a7
|
fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:51:27 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
|
austin
|
e12dd55703
|
hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-07 18:44:07 -05:00 |
|
austin
|
d6c476b4a3
|
true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 14:58:06 -04:00 |
|
austin
|
604380b31e
|
Basic terrain generation testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 13:52:31 -04:00 |
|
austin
|
50ad6dcfc6
|
craftingpanel implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-24 13:30:44 -04:00 |
|
austin
|
70f7a78626
|
biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 15:30:27 -04:00 |
|
austin
|
aa70f39eb9
|
terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 13:07:08 -04:00 |
|
austin
|
d10da49140
|
tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-23 10:41:32 -04:00 |
|
austin
|
3b521e3197
|
editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-22 11:29:14 -04:00 |
|
austin
|
11fdc690da
|
camera data definitions in entity files
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-16 15:23:46 -04:00 |
|
austin
|
a68e56285a
|
tree system work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-14 09:01:44 -04:00 |
|
austin
|
8e2f357101
|
Editing voxels from script engine
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-30 16:47:38 -04:00 |
|
austin
|
b5e8c71545
|
toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-27 18:23:55 -04:00 |
|
austin
|
63f0f3338c
|
tree model debug menu
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-23 00:26:01 -04:00 |
|
austin
|
cd0452a77c
|
entity graphics refactor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-22 14:42:08 -04:00 |
|
austin
|
ccaaa47127
|
voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 20:59:23 -04:00 |
|
austin
|
e0a73fc057
|
particle emitter work + torches
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 18:38:16 -04:00 |
|
austin
|
b410a1de1a
|
point light work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-20 00:10:30 -04:00 |
|
austin
|
2ef4b13786
|
particle overhaul. emitters!
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-09-19 21:38:42 -04:00 |
|
austin
|
980d6813c4
|
more light manager updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 14:51:30 -04:00 |
|
austin
|
3d6b71bf01
|
initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 21:58:15 -04:00 |
|
austin
|
b8a0db5974
|
audio work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 21:04:46 -04:00 |
|
austin
|
985e4881c1
|
post processing pipeline + blur
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-16 19:05:50 -04:00 |
|
austin
|
b761299c29
|
physics work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-13 09:30:21 -04:00 |
|
austin
|
8408d84055
|
massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 18:51:51 -04:00 |
|
austin
|
9301996bac
|
movement penalty on swinging weapon
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-09 18:14:19 -04:00 |
|
austin
|
f4f288c8d5
|
recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-09-09 17:08:02 -04:00 |
|
austin
|
5cce5e5ac1
|
Lots of testing work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-05 19:56:45 -04:00 |
|
austin
|
56b60695c5
|
viewport loading
|
2024-09-04 00:42:06 -04:00 |
|
austin
|
ebcf0865ee
|
server sync sprint tree
|
2024-09-03 22:36:30 -04:00 |
|
austin
|
3888b9d442
|
spawning units
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-02 16:52:34 -04:00 |
|