Commit Graph

57 Commits

Author SHA1 Message Date
austin
859670d3b6 play audio with block state
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-02 17:08:39 -04:00
austin
c17d8750e2 docs work 2024-08-02 16:17:53 -04:00
austin
d08e02737f hitbox debug rendering
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 21:21:44 -04:00
austin
d409c3adef server-synchronized jump
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 18:05:00 -04:00
austin
9941dd333e texture map refactor 2024-07-30 17:31:47 -04:00
austin
bfbdf5cf3e shadow fix
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-30 12:29:09 -04:00
austin
161f40ee04 synchronizing object entities
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 00:15:50 -04:00
austin
9aa7cfe048 toggle ui element
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-13 23:34:54 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
0bec1386f1 cleanup (goodbye arena)
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-13 15:35:44 -04:00
austin
67bdc8ec67 work on scenes and hooks 2024-07-13 15:26:29 -04:00
austin
29299a7781 add saving framebuffers 2024-07-03 14:55:24 -04:00
austin
e5a187ce19 script engine work 2024-07-02 16:14:05 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-24 22:52:42 -04:00
austin
ac12b3f5a8 async load texture atlas
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-04 16:11:18 -04:00
austin
d9e0b2a9e5 cursor fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 21:49:26 -04:00
austin
a1d03ef59e Fix items networking
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 17:41:50 -04:00
austin
597a969151 documentation, bug fixes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
3e5cade90e searchable voxel selection ui
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
7c8e536f80 bare minimum working ui update
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-04 18:15:10 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
39134f9693 Timekeeping update
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
62e727cdea imgui work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
9407c13217 Font work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
4671a295f5 jenkinsdebug1 (#135)
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
add post phase

remove deliver stage from pipeline

make headless test actually headless

removing glfw from headless main

remove glfw from globals

jenkins more work

jenkins env var work

maven flag fixs

Add deliver step

junit declaration work

add empty results files

jenkins maven text debug work

attempt profile in jenkins maven

add testing

fix maven version

add maven versionj

label maven as tool

convert to no container build again

more jenkins work

more jenkins work

reorg

debug jenkins work

Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
e924511883 synchronization full flow initial implementation 2024-02-24 21:38:29 -05:00
austin
b7d993ddbb work on synchronization 2023-12-28 15:37:32 -05:00
austin
4506964edd Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
c63d776cc7 simulation flag 2023-10-22 22:28:14 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00