Commit Graph

14 Commits

Author SHA1 Message Date
austin
86e61b7a0e Convert volumetric + shadow pass to entity tags
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2024-11-08 18:38:40 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
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2024-11-08 12:11:40 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-04 13:51:04 -05:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
d4f8cbf9df attachutils npe bugfix
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-09-03 23:12:46 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
3e5cade90e searchable voxel selection ui
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00