| 
							
							
								 austin | 2e4b8e2819 | server facing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 10:56:43 -04:00 |  | 
			
				
					| 
							
							
								 austin | d08e02737f | hitbox debug rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 21:21:44 -04:00 |  | 
			
				
					| 
							
							
								 austin | 92a6cefc20 | server plays blocking animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:49:18 -04:00 |  | 
			
				
					| 
							
							
								 austin | 91a84185c1 | jump fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:27:30 -04:00 |  | 
			
				
					| 
							
							
								 austin | d409c3adef | server-synchronized jump 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:05:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | 335ead8341 | client jump btree startint methods 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 17:33:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8d6b4f71b8 | cleanup autogen bug | 2024-07-31 17:30:30 -04:00 |  | 
			
				
					| 
							
							
								 austin | 07d18b6126 | small cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 17:19:30 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6cf8edf9f2 | sync btree constructor refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 16:50:01 -04:00 |  | 
			
				
					| 
							
							
								 austin | 236c7f0c51 | small import work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 16:34:50 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4eaad3a6dd | synchronization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 10:29:05 -04:00 |  | 
			
				
					| 
							
							
								 austin | be5c24a7fc | option to load whole scene on init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 14:53:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6ea1daa747 | remove airplane movement system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:36:44 -04:00 |  | 
			
				
					| 
							
							
								 austin | e6fc720299 | move tree and idle to use unified animation object | 2024-07-28 17:31:06 -04:00 |  | 
			
				
					| 
							
							
								 austin | cc2ff6a93a | Swapping attack tree to use unified animation obj 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:23:02 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4b0064b761 | properly leverage animation masks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 16:56:58 -04:00 |  | 
			
				
					| 
							
							
								 austin | 126a8f79c8 | animation priority categories 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 15:27:57 -04:00 |  | 
			
				
					| 
							
							
								 austin | ad823fcbb4 | unify animation data on disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 14:51:20 -04:00 |  | 
			
				
					| 
							
							
								 austin | ceb4786228 | Data cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 13:35:34 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1578eb3780 | partially fix first person attachment to viewmodel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 12:07:44 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6d3a8f159b | first person attach bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 11:01:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | c5f16ae282 | life state synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 01:34:17 -04:00 |  | 
			
				
					| 
							
							
								 austin | 161f40ee04 | synchronizing object entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 00:15:50 -04:00 |  | 
			
				
					| 
							
							
								 austin | 57f2befc0e | animation/attachment bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:12:19 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8484fad7da | animation flickering bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 20:59:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6c3dcec01c | simple animation state transition util 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:01:32 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5f56f0d742 | minor fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 17:42:34 -04:00 |  | 
			
				
					| 
							
							
								 austin | 56ed405aea | devtools 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:57:16 -04:00 |  | 
			
				
					| 
							
							
								 austin | 58c5ac0512 | POV switching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:30:06 -04:00 |  | 
			
				
					| 
							
							
								 austin | 570086c2cc | 2h katana 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 12:49:44 -04:00 |  | 
			
				
					| 
							
							
								 austin | b10b7e8407 | Basic ai framework 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-21 16:46:25 -04:00 |  | 
			
				
					| 
							
							
								 austin | 23f745c450 | Work on hooks, element manager debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 23:13:03 -04:00 |  | 
			
				
					| 
							
							
								 austin | 893239c158 | hooks implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-16 17:55:28 -04:00 |  | 
			
				
					| 
							
							
								 austin | da28d13d61 | script loading work | 2024-07-14 16:00:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 9aa7cfe048 | toggle ui element 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 23:34:54 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2b68231789 | scene/save refactor | 2024-07-13 21:11:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
					| 
							
							
								 austin | 67bdc8ec67 | work on scenes and hooks | 2024-07-13 15:26:29 -04:00 |  | 
			
				
					| 
							
							
								 austin | 068f3979b8 | hookmanager in scriptengine, upgrade to junit 5 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-12 17:56:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | 14d423d533 | script engine bugfix, hitbox subtypes | 2024-07-02 17:07:16 -04:00 |  | 
			
				
					| 
							
							
								 austin | e5a187ce19 | script engine work | 2024-07-02 16:14:05 -04:00 |  | 
			
				
					| 
							
							
								 austin | a676d8ddca | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:51:14 -04:00 |  | 
			
				
					| 
							
							
								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2b715ab325 | rename client gravity tree name 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 21:04:54 -04:00 |  | 
			
				
					| 
							
							
								 austin | fbbd93df8d | run latest netcode gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 20:59:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
					| 
							
							
								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4ae09e7afb | network fixes, documentation, etc | 2024-06-07 19:42:48 -04:00 |  | 
			
				
					| 
							
							
								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
					| 
							
							
								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | bd244b151d | movement tree networking work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-13 10:17:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 341d5683cf | camera movement work + freecam terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-12 12:42:12 -04:00 |  | 
			
				
					| 
							
							
								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
					| 
							
							
								 austin | cfbd4c05ce | fix tree data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 19:11:26 -04:00 |  | 
			
				
					| 
							
							
								 austin | 74b3140344 | start work on synchronizing attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 16:52:03 -04:00 |  | 
			
				
					| 
							
							
								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
					| 
							
							
								 austin | f7ac8d908e | fix grass not moving with player 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-30 19:41:05 -04:00 |  | 
			
				
					| 
							
							
								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
					| 
							
							
								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
					| 
							
							
								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
					| 
							
							
								 austin | 34403c3155 | UI work for level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 14:15:04 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
					| 
							
							
								 austin | 45ce4ca9a9 | rudimentary scene saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 21:51:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6f8e44f325 | menu refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 13:19:02 -04:00 |  | 
			
				
					| 
							
							
								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
					| 
							
							
								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | 362de5bee9 | refactor btree interface location | 2024-03-21 20:37:47 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8c1607d34b | Provide way to usurp frustum culling on actor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:01:51 -04:00 |  | 
			
				
					| 
							
							
								 austin | ba5537bcf7 | ground move refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 18:47:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | 58d1d86262 | More stuff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 22:00:40 -04:00 |  | 
			
				
					| 
							
							
								 austin | 512998eb24 | Free camera support for debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 21:09:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | bfd7690403 | fix fluid chunk model creating and flickering | 2024-03-19 20:03:21 -04:00 |  | 
			
				
					| 
							
							
								 austin | 7ab0debc45 | basic visuals work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:54:33 -04:00 |  | 
			
				
					| 
							
							
								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | f328d16bab | sending grass half-baked because I want water | 2024-03-17 15:20:30 -04:00 |  | 
			
				
					| 
							
							
								 austin | 76875cb8cb | Massive mesh refactor | 2024-03-09 20:05:47 -05:00 |  | 
			
				
					| 
							
							
								 austin | 027c93d4c7 | Collision optimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:40:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | 39134f9693 | Timekeeping update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:05:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
					| 
							
							
								 austin | 260043092d | significant framerate improvement | 2024-02-25 20:43:13 -05:00 |  | 
			
				
					| 
							
							
								 austin | fa11fc9bec | Full flow environment generation for gridded chunks | 2024-02-25 19:59:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7e2f4feaf5 | terrain editing improvement + animation bugfix | 2024-02-25 14:27:48 -05:00 |  | 
			
				
					| 
							
							
								 austin | 45e0c98ee1 | Convert gravity tree | 2024-02-25 11:49:17 -05:00 |  | 
			
				
					| 
							
							
								 austin | b3949e8583 | Clean up idle trees | 2024-02-24 21:45:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | e924511883 | synchronization full flow initial implementation | 2024-02-24 21:38:29 -05:00 |  | 
			
				
					| 
							
							
								 austin | b7d993ddbb | work on synchronization | 2023-12-28 15:37:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | 08cd0ec53b | Fix idle tree on server | 2023-12-05 22:08:14 -05:00 |  | 
			
				
					| 
							
							
								 austin | b2a7b8e93e | Fix idle animation tree not working on client | 2023-12-05 22:07:16 -05:00 |  | 
			
				
					| 
							
							
								 austin | 174126912e | Physics fix | 2023-12-02 22:19:17 -05:00 |  | 
			
				
					| 
							
							
								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | f248bf4e2d | debug display fix | 2023-11-05 17:24:04 -05:00 |  | 
			
				
					| 
							
							
								 austin | e43ce32d70 | Docs + fixes | 2023-11-05 14:00:39 -05:00 |  | 
			
				
					| 
							
							
								 austin | b4426c413b | Physics consolidation | 2023-11-05 12:28:19 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4d15ff3ed5 | Remove client ignoring server movement by accident | 2023-11-05 10:14:16 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4673e09396 | Tree work + Documentation work | 2023-11-05 10:08:51 -05:00 |  | 
			
				
					| 
							
							
								 austin | e37b48d267 | Tree work + documentation work | 2023-10-06 13:22:17 -04:00 |  | 
			
				
					| 
							
							
								 austin | cfa0798b69 | Branches sway | 2023-09-22 23:15:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | fe1680b7d9 | Trees be freaking out yo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-09-21 19:41:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | f113f45317 | Proper tree transforms | 2023-09-09 14:58:13 -04:00 |  |